Before we were so rudely interrupted, we left the Prussian attack on the town of Zouache ( in my 'Soldier King' boardgame-based campaign ) after only three turns, though there had been plenty of action due to the pell-mell charge of the Austrian Schwarzer Hussars. This single unit had stopped the Prussians' main column in its tracks, its infantry having to face about to meet the threat from behind, all thoughts of attack temporarily forgotten. Quite a start!
The battle continued, with two distinct actions going on - first the Prussian cavalry and their attempt to force a crossing of the western bridge, and then the 'main event' of the Prussian infantry and artillery column in the North, trying to regain the initiative after the shock of the Hussars ambush. We'll look at them one at a time, starting in the West.
Opposing Cuirassiers at the western bridge |
Meanwhile the Austrian Erzerhog Cuirassiers cantered across the bridge and charged - hitting the Prussian 3rd Cuirassiers, and starting a milling cavalry fight that continued without conclusion, until on Turn 7 the dice decided it had gone on long enough - both sides took a hit, and both got a 'retreat' result, rather realistically falling back from each other for a brief respite. At the same time the Prussian 2nd Cuirassiers charged the Grenzer foot, who took a hit, and lost 1SP, which left them with only 1SP remaining.
Turn 8 : last gasp for Grenzer foot |
Hussars running amok, Prussians in chaos |
Turn 5 saw the Austrians win the initiative die roll again - the dice really were favouring them. 1st Grenzer Hussars continued their melee with 1st Von Kleist foot, while the Schwarzers charged yet again, catching the limbered Howitzers once more, and taking 1 SP from them. Encouraged by the mayhem being inflicted on the Prussians, Dachs ordered his 2nd Botta foot forward, crossing the northern bridge to support their entrenched comrades there, and put more pressure on the hapless Prussians.
But on the Prussian turn things began to look up. Their Fusiliers loosed off a volley against the Schwarzer Hussars, and inflicted 1 SP loss on them - their first significant casualties ( by this point they had inflicted 4SP losses on Prussian units!). The two von Kleist units, with a combination of close combat and firepower, forced 1st Grenze Hussars to retreat twice, and the Prussians were able to bring on reinforcements - 1st Jaeger foot, led by their brigadier, arrived and lunged straight into close combat with the wavering Schwarzers. Some measure of relief for the Prussians, though Turn 5 ended with losses at Prussia -7SP to Austria -2SP.
Next turn, the by now obligatory Austrian initiative win saw them play first again, with the Schwarzers continuing to harry the Prussian howitzers, and the Grenzer Hussars forcing 2nd von Kleist regiment to retreat - with disastrous consequences, as this brought the Prussian unit into musket range of both Botta regiments - who promptly volleyed, and took 2 SPs from the von Kleists - a shattering blow!
The Prussian infantry now responded with their own muskets - 1st von Kleist regiment took 1 SP from the Grenze Hussars, and 1st Jaegers finally dealing the fatal blow to the Schwarzer Hussars by taking a second SP off them - as a 'Poor' rated unit, that was the end of their brief but glorious fight .They had caused complete confusion and stopped the main Prussian column dead in its tracks, and inflicted double the losses they suffered themselves - heroic stuff.
The end of the Schwarzer Hussars |
At last, the Prussians won the initiative for Turn 7, and the Howitzers were able to unlimber, looking to bombard the Austrian Grenzer foot guarding the western bridge ( they did not have the range to reply to the Austrian guns ).
Von Kleist foot kept up their volleys, again forcing the Grenzer Hussars to retreat.Their field gun unit also unlimbered, and the 2nd Jaeger regiment arrived on-table: Prussian numbers finally beginning to build up. But the Austrians fought back, with 2nd Botta regiment's musketry forcing 2nd Von Kleist to retreat, and 1st Grenze Hussars charging in, taking the final SP and scattering the hapless 2nd Von Kleist regiment. The Hussars surged forward again, now charging the unlimbered Prussian field guns before they had the chance to fire.
Turn 8 began with both sides' artillery able to fire - the Prussian Howitzers bombarding the Grenzer foot at the Western bridge, but missing. The Austrian gunners were more successful, and the unfortunate howitzers were forced to retreat. More bad news for the Prussian artillery followed, with the Field Guns attacked by 1st Grenze Hussars, and losing 1 SP. But finally the Prussian foot began to rally. A volley from 2nd Jaegers again drove the Hussars back, and the Fusiliers were at last able to resume the advance towards the northern bridge. Now the Prussians had four foot regiments available, with one more Jaeger unit still to arrive, with which to assail the two Botta regiments by the bridge - as long as they could keep those annoying Hussars at bay.
Turn 7: Hussars fight on, but will Prussian numbers tell? |
Nail-biting stuff. Legendary performance by the Schwarzer Hussars l, but the Prussians’ luck must turn soon.
ReplyDeleteThanks, glad you enjoyed it! Those Hussars really 'done good', and were an example of how a game can burst into life - and an improvised unit of roughly-painted figures can of course pull off amazing feats!
DeleteCalling an end to the fight before the Prussian reinforcing column arrives? The battle still has much play.
ReplyDeletethanks Jon, indeed all to play for! I'm afraid I have limited time and space for games, things have to be packed away, and I just ran out of time. Plus I am far too slow, must learn to write fewer notes and play faster!
DeleteA fine looking game - looking forward to the next installment
ReplyDeleteThanks MJT, you are too kind. I realised I could have done a lot better with the pictures if I had 'flipped' the table layout by 180 degrees, and had the main Prussian column nearest camera. I will try to remember that for the conclusion of the battle..
DeleteGreat looking game which seems to have been fun to play .
ReplyDeleteThanks Tony! It was indeed great fun. I find the 'Portable Wargame' rules work very well for a simple, easy game, and the dice have a knack of making the story go in directions never thought of!
DeleteAn epic encounter so far!
ReplyDeleteThe way the pictures and narrative fit together remind me of a good movie where a series of vignettes showing dramatic moments combine to give the viewer the feeling that they've witnessed much more than they've actually seen.
thsnks Ross, you are way too kind!
DeleteI was a bit concerned that the pictures were not as good as they could be, and have realised I probably should have set the table up the other way around - up to now the main action has been far from my camera position! Lessons learned..