We now venture back to the not entirely factual world of The Portable Seven Years War. The Prussian invaders having been given a bloody nose at Vier Arme, and losing their leader Eric von Kleist in the process, I decided that they would attempt to withdraw in some haste to their own territory. The Austrian General Dachs, being no slouch, will not be content to watch them go. His troops will pursue, with a view to teaching the Prussians further lessons on the inadvisability of any further incursions.
Always having 'time and space' constraints in mind, I looked to Neil Thomas' One Hour Wargames for a suitable scenario, and soon found something interesting; Scenario 20, the aptly name 'Fighting Retreat'. The premise is 'The Red army has been raiding Blue Territory. The army of the latter is in hot pursuit of the raiders, who are equally determined to make their escape by crossing the river, and consolidating their position on a dominant hill'. Just the sort of thing I was looking for.
So, here is a view of the battlefield, where the retreating Prussians are overhauled by their Austrian pursuers.
The river, the fords and the hill - viewed from the North |
The retreating Prussian force looks like this:
Prussians : weary, battered but almost home |
Commander : Eric von Jemanden (6 Strength Points) - hastily promoted from the
Horse Grenadiers to replace the unfortunate von Kleist.
Infantry : 1st and 2nd Battalions, 44th Line Fusiliers (each 4 SP).
1st Battalion, von Kleist Frei Korps (4 SP)
Cavalry : Von Kleist Uhlans (3 SP)
Total : 21 Strength Points, with Exhaustion Level 7 SP.
All units rated Average, except 1st Battalion Fusiliers, who are Elite.
Old Von Kleist may be gone, but in tribute to the late Eric Knowles whose figures these were, I felt the new commander had to be Eric somebody..
And their Austrian pursuers, with their polyglot, part-mercenary, but so far unbeaten forces :
In hot pursuit : Dachs' Grenze-heavy Austrians |
Infantry : 1st and 2nd Battalion 'Wildganse' Jagers (each 4 SP)
Grenze foot (4 SP) - dismounted Hussars, who have taken to their
new role with aplomb in previous battles
'Rifles' (3SP) - more dismounted Hussars, retrained
Cavalry : 1st and 2nd Grenze Hussars (each 3 SP)
Total : 27 Strength Points, with Exhaustion Level 9 SP.
All units rated Average except the Rifles, who are Elite.
The scenario looks interesting and challenging for both sides - can the Prussians hold off their pursuers at the fords, and if not, can they reach and hang on to the sanctuary of the hill? Can the Austrians use their numerical advantage, especially in cavalry, to force their way across the river and race for the hill?
Looking around online, I found an account of a recent game of this scenario on 'Steve's Random Musings' blog here - he's been working through all the 'OHW' games, this one he played as an ECW encounter.
Also, Neil Thomas says he was inspired by acquiring a copy of Don Featherstone's Wargamer's Newsletter, no.69 from December 1967, containing an 'absolute classic' article describing a game set in the medieval period, whose setup he has borrowed and somewhat simplified. Strangely enough, the very same blog post by Steve-the-Wargamer describing his ECW game of this scenario also mentions his project to scan and upload issues of Wargamer's Newsletter, with a link to the relevant repository . And there we can find 'WN' issue 69 December 1967, and the very same original article - 'Cry God for England, Harry and St. George!' - and it is a rather nice piece of work. As Neil says, 'an example of thoroughness, precision and concision'. So, a double thank-you to Steve, and I heartily recommend a look at that archive of Wargamer's Newsletters. Judging by the example I examined, they are a fantastic snapshot of a time long gone in our hobby, which can however still be inspirational.
And so, as von Jemanden's weary Prussians approach the twin fords and look for the outline on the horizon of the Heiligtumshugel, their destination and sanctuary hill, they become aware of the dust raised by their pursuing enemy behind them..
Enjoyed this post and thanks for the mention. I am going for daily posts in order to entertain, inspire and provide distractions in the current strange days.
ReplyDeleteThanks Alan, you're doing a great job!
DeleteI'm looking forward to this. I've had 2 goes at this one. Here's a link to the first one, back in 2016 (yikes! Didn't think it was that long ago!) Cyprus Hills Incident
ReplyDeleteThank you Ross, that looks a great game!
DeleteNice set-up for your Dachs hunt David.
ReplyDelete(I’ll get me coat)
I'm glad someone spotted that gag! Bob Cordery's scenario that I based my first game on, had the defenders led by General Badger, so I borrowed that. Lots of respect to the humble sausage dog, having worked out their original role..
DeleteHi David, I’ve been following the blog with interest, and though it’s not a period I know much about - there’s a chance I might get to learn something about it as we go along! Besides your lovely hexagons and colourful units it’s lovely to see someone enjoying the spirit of their gaming and managing to communicate that enthusiasm so effectively. More power to your elbow sir!
ReplyDeleteThank you very much - that is praise indeed! I've been reading your blog too, it's great stuff. I confess I am also a beginner in this period - just couldn't resist the figures and the chance to own a bit of hobby history. I think early exposure to Charles Grant and 'The War Game' has maybe rubbed off a bit, too..
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