I have returned to my Seven Years War period campaign using the 'Soldier King' boardgame: we are in the Summer of 1757, with the Prussians sweeping forward into Austrian territory following their great victory at Rahden, and having expelled the Austrians from the town of Wittingen, albeit at some cost.
Summer 1757: situation after Wittingen battle |
Roughly translating losses at Wittingen from the Arthur Harman 'SHAME' rules Combat Value (CV) points into Bob Cordery's 'Portable Wargame' Strength Points (SP) values, the Austrians lost the equivalent of only 3 SPs to the Prussians 11 SPs - quite a margin. But most Austrian units were forced to retire, because they took many more 'Falling Flag' hits which lowered morale rather than strength - an interesting feature of the 'SHAME' combat system, and one which seems to ring true, even though just a result of random dice rolls. One could perhaps characterise it as the weaker Austrian force tending to be 'looking over their shoulders' and more easily persuaded to retire faced with more numerous assailants, while the Prussians were confident in their superior strength - perhaps over confident - and prepared to stand more losses without their morale suffering. That's my story, anyway!
So, it was now the Austrian turn in the campaign game, and they rolled three 'marches', so three units/stacks can move - and each unit can move no more than twice. The first priority was to get the two rather isolated infantry units in the western province of Upper Waldow into some sort of safety - so two marches were used, allowing them to join the main body ( recently expelled from Wittingen ) at Zauche. So at least they bolstered the main defence, but the whole army could not then attack - and didn't really feel strong enough to do so, anyway. With one move remaining, what to do? Austrian eyes were drawn to the small detached Prussian infantry force at Piesport - perhaps they could at least do some damage there? Four Austrian cavalry units were within striking distance; an opportunity for a classic cavalry raid, striking at a detachment on the enemy flank. And so, the order was given, and the third Austrian 'march' unleashed the cavalry to attack.
The Austrian cavalry raid.. |
This is all good fun at the 'strategic' campaign level, but it does leave me with a bit of a conundrum when it comes to the 'tactical' aspect, and how to play out the scenario on the tabletop. We have a small force of line infantry, threatened by a larger force made up of only cavalry. It's certainly not a 'balanced' scenario, to say the least! On the face of it, scary for the Prussians, who are outnumbered two-to-one in units, and they certainly cannot simply withdraw, as they would be overtaken. But it's not all positive for the Austrians - two of their four units are lower-quality 'Levies' ( including the single Heavy Cavalry unit ), whereas the Prussian foot are all 'Veteran'. And if the Prussians simply hunker down behind defences in Piesport town, how can their attackers make any headway against them?
A very 'unbalanced' fight - or is it? |
I confess I am a little unsure how to play this out. I will be doing a little thinking, looking at scenario ideas and books - I wonder if Donald Featherstone's 'Wargame Campaigns' might give me some hints? One approach might be to think of a range of possible scenarios, from 'Prussians panic and attempt to run for it' to 'Austrians make foolhardy frontal charge' ( with more moderate setups in between ), then decide on the relative likelyhood of each, and let the dice decide? It should be an interesting exercise, albeit probably not crucial to the whole campaign, more a small and entertaining sideshow. I have just enough Austrian Hussars and Cuirassiers to make up the raiding force in 'Portable Wargame' units, so here they are, assembled and ready to move off..
Daring Austrian raiders |
Of course I'd welcome any reasonable suggestions, hints etc on how to approach this - feel free to comment! I hope to get this played through in the next few days ( which look to be distinctly rainy - I wonder if the 'variable' weather we are having here in England could be incorporated in the game? ). So, back soon with a report, I hope. Meanwhile keep well, and safe, everyone.
**UPDATE** As Neil Patterson pointed out in his really excellent comment, the situation of the town of Piesport is distinguished by its riverside locaiton, so there really should be some 'river crossing' element in the scenario. Here it is on the map:
Thinking cap well and truly on..
David,
ReplyDeleteIt's worth noting that Piesport is unfortified; any strategic strength comes from the river which protects the west.
Hence,the possibility of a cavalry raid is not so far fetched.
You could game out a surprise attack with pickets dicing for alertness; you may even consider the cavalry dismounting to fight in the BUA. Considerable disorder on both sides, can the cavalry charge the infantry as they frantically try to form up?
The alternative is to consider the town is a crucial point for the supply chain into Waldow, having a bridge across the river. The garrison is no doubt tasked with ensuring the wagon convoys keep rolling, possibly detaching troops to escort them into the town and across the river.....
This could produce an interesting game with a convoy with small escort making for the town, attacked by cavalry, with the garrison issuing out to safeguard their entry to the town with points for each wagon that makes it.
Neil
Thank you very much, Neil, that is a really great comment! Loads of ideas there, which I will have a good think about. I should indeed have mentioned that the location involves a river crossing; that should certainly be factored in. Cavalry race for the bridge while defenders hurry to block it, perhaps? We shall see!
DeleteLooking forward to seeing that cavalry raid. The Austrian cavalry look like they could pull it off...
ReplyDeleteThanks Alan, let's see how they get on..
DeleteMy thoughts are not that different from Neil's.
ReplyDeleteIf the infantry barricade themselves in the town, I doubt the cavalry would dismount some of their troops and assault on foot with a mounted reserve to break through. It seems more likely to me that they would ravage the country side destroying potential local supplies (for a strategic advantage without so much as a game) breaking bridges, which might lead to a response, and attacking any convoys that show up leading to any number of possible convoy scenarios.
Thanks Ross, I agree with you, I suspect bridges and/or convoys may indeed feature heavily!
DeleteHi David -
ReplyDeleteThis reminds me of a situation that arose early in a Napoleonic campaign back in 1975 when I had been war gaming a matter of a few months. I was just beginning my collection of metal (Minifigs) soldiers - 36 foot figures which, in this campaign, represented a Division of WEstphalian infantry.
At the outbreak of the war of 1812 - occasioned by Napoleon's untimely death from causes unknown - these Westphalians, loyal to the French, marched south to join the main French Army of the Rhine. In the interests of speed, they took the more easterly of the available routes - a decision that was not the smartest.
Marching along a valley road, the troops suddenly observed appearing along the ridge line paralleling the road at some distance, a vast horde of cavalry about to descend. I had no horse nor guns; the enemy had no foot, and I think no guns either.
So the thing developed into a running fight, the four 9-figure units dividing two by two to leapfrog along the road, half standing off the enemy horse for a space whilst the others marched then set up a line - just close enough to ensure the rearguard wasn't surrounded.
The lads having reached the end of the 'table' (it was actually played on a floor) the road was 'scrolled', and at the far end was a difficult, tree-lined stream, a road bridge, and safety on the far side...
I think the situation was at least partly inspired by an incident during the 1814 campaign in France, but also by my risky decision to take the shorter, eastern, road.
Cheers,
Ion
Many thanks Ion, what a great story! Clearly one of those games that really caught the imagination and has stuck in your mind all these years - I hope we all have a few memories like that. The imbalance of forces - all foot vs. all cavalry - clearly made it a challenge for all concerned, and I hope the same will apply with my game. Thanks again, great stuff!
Delete