Friday 24 December 2021

Soldier King Campaign : a bloody big battle?

It really is time some wargaming got done. 

One minute it's early December, the next minute it's almost Xmas, it seems.. Real life intrudes far too much for my liking, 'time and space', as always are in short supply. Thankfully, the very sociable Mr. Omicron has not approached our door, as far as we know.  In between the shopping and card-writing (and not forgetting, also work), a small amount of hobby activity has taken place - concerning my Seven Years War campaign based on the 'Soldier King' boardgame.  

We left things at the end of Summer 1757, with a daring Austrian cavalry raid on a Prussian outpost, which made off with vital supplies but at some cost, one unit of Cuirassiers being lost; and a  superior  Prussian force still threatened to overrun the Austrian home territories.   The next campaign move therefore being Autumn 1757, I rolled dice for initiative, and Austria won the right to move first - buying them time to  organise some sort of defences.  The dice gods have a habit of getting things right, it seems - it would have been less interesting if Prussia had taken the initiative and possibly just overrun the hapless Austrians before they could get organised.  Rolling a further die gave them four 'marches' , i.e the opportunity to move four 'stacks' of units, each unit being allowed a maximum of two marches. These were used to reinforce the main Austrian army at the city of Zouache, with a small flank guard at the crossroads of  Landsburg - and both of those commands were able to use one 'march' activation to entrench.   Austrian forces are notably weaker than the Prussians, but have made the best of their precarious situation.  With apologies for less-than exciting illustrations, here is the situation:

Zouache on the river, Landsburg to the NE
 

So, Prussian turn next - they rolled a splendid six marches.  A dilemma presented itself - would they go for the blunt instrument of a straightforward attack on the main Austrian force at Zouache, or try to manoeuvre and outflank them? The lightly-held outpost at Landsburg is more valuable for recruitment, so taking it would be a longer-term benefit ( with the winter recruiting season approaching ) , and would outflank the enemy main force and threaten to cut its communications, and leave the Austrian homeland in danger.  However, the season was late, ( this is the last turn before winter ) the roads somewhat indirect,  and the limitation of two 'marches' per unit would not have allowed exploitation of any advantage if Landsburg was taken. If the Austrian main force could simply be attacked and defeated now, their resistance would be at an end, and the campaign won.  Given all that, I put it to the Dice Gods : roll one die, with a roll of 1 or 2 meanng 'manoeuvre', and 3 to 6  'attack'. I rolled... a '3', so 'attack' it is! 

With plenty of moves available, the Prussians were able to marshal their forces and launch a two-pronged attack - with their infantry approaching Zouache from the North, while cavalry swung in from the West. And so, battle will be joined. 

In 'Soldier King' units, the defending Austrians have the following: 

        Infantry : 3 units Veterans,   2 units Levies 

        Cavalry  :  1 unit Heavy ( Levies ) , 3 units Light ( 2 veteran, 1 Levy ) 

While Prussia's attacking army is as folows: 

    Infantry : 1 unit Guard, 5 units Veterans 

    Cavalry : 3 units Guard Heavy. 

Prussians (blue) stronger in all departments

Translating to The Portable Wargame, that would be about 28 Strength Points of Austrians versus 37 Strength Points for the Prussians. Quite an advantage to the attackers, but against 'entrenched' defenders, that should even things up a bit. 

I now have to decide exactly how to play this out - in particular, have I even got enough figures? That's a lot of Prussian infantry units!  I may need to hurry up and finish painting the troops I recently made  a start on.  Or, perhaps try different rules and/or a different representation of units? Some more  thinking will be needed. Owing to circumstances ( i.e the amazing spread of Omicron ) I do not have any social engagements at all over the next week or so - there should at least  be plenty of  time to spend on this, once the big day is out of the way, leftovers eaten and the washing-up done...

So I hope to report on this fairly soon - in the meantime here's wishing a very merry Xmas to all my readers and followers!  Let's hope things are brighter in 2022. Keep safe, and well, everyone. 


8 comments:

  1. Looking forward to seeing the campaign and resultant battle progress…
    Merry Christmas!

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    1. Thank you Alan, and a very Merry Xmas to you too!

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  2. If you don't fancy painting (although I always found a pre-arranged battle a tremendous incentive to paint figures), you could simply use units half the size of your current ones; so 8-figure units become 2x 4-figure, 3 heavy cavalry and 2 light.
    As long as your rules don't rely on figure removal, the number of figures is irrelevant, simply a question of aesthetics. A 8 figure regiment is no more realistic or unrealistic than one of 4 figures (or for that matter 24, 36 or 48). Despite what some insist, they are all just representative tokens.
    Despite being conditioned by wargames orthodoxy, when I embraced the concept of a set size base (preferably larger) representing a "unit" with the numbers of figures or models (or indeed scale) being personal choice based on aesthetic preference, I have never looked back. It frees you from notions of representative figure scale (1:25, 1:33, 1:100) as well as unit scaling (a unit has 4 companies so I must have 4 stands) none of which add anything but often cause more problems (for example 4x 150 men company regiment v 4 x 100 men company regiment - 600 v 400 men but both 4 companies - which is the best way to represent and does it really matter?) and can lead to "odd" sized units - WRG's 14 figure SYW Prussian infantry.
    Far simpler to have a large base each - one with 6 SP the other 4 SP or however you play.
    Neil

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    1. Thank you, Neil, you have hit the nail on the head! I have been thinking of exactly that sort of thing.It may be an opportunity to have a go at the larger-scale rules in Bob Cordery's 'Portable Napoleonic Wargame',and I'm thinking about 'Volley and Bayonet' too. Equally as you say, I could just halve the number of figures per unit.
      thanks again and a very Merry Xmas to you!

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  3. Merry Christmas to you and yours.

    When in doubt, sieze the time and paint before you play, if the time is there, but if not, then do without and play! After all, "The play's the thing"

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    1. Thanks Ross, you are right, of course!
      I should have some time to play this one over the holiday week.
      Have a great Xmas and a Happy New Year!

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  4. Looking forward to seeing your battle report.

    All the best for Christmas and New Year!

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    1. Thank you, and a very 'hyvaa joulua' to you too!

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