Sunday, 24 May 2020

Where next with the Seven Years War? (2) Rules and Regulations

"It is the need to have every detail consistent that is the bete noir of the professional wargamer. It leads him to compile regulations that resemble Acts of Parliament in bulk, and which are only marginally more intelligible....
..our criteria therefore have been not: is this rule rigidly consistent with the rest? but rather: does the final result look correct, does the battlefield look like an 18th-century battlefield? Do correct tactics pay off? Are obviously faulty plans properly penalised? Must the principles of war be observed?"   *
 

A few further thoughts on future Seven Years War campaigning; having got the figures, we need some rules. Now I have thoroughly enjoyed using and adapting  Bob Cordery's 'Portable Wargame' and will continue to do so, but  I am also quite interested in comparing different possible sets of rules.  Of course we are  looking for enjoyable games, but I think I am also in this to think about 'how it happened', and whether what we are doing feels like a true reflection of how the organisations and tactics of the period really might have worked.  So it seems worthwhile giving a few different rules a look, and seeing how I feel about them. Despite not actually gaming for many a long year, it's funny how one still manages to pick up a surprising number of rulebooks! So, a little tour of the choice of possible rules I have to (quite literally) play with ..



First, the 'old school' : you've really got to start with Charles Grant and  Young and Lawford. Grant's 'The War Game' is where it all started for me, after buying it with childhood 'holiday money' in the 1970s, and being immediately captured by the sheer style, and the deep knowledge lightly worn, with a nice element  of whimsy in the use of imagi-nations.  The problem for pocket-money wargamers back then was the enormous regiments -  48 men and 6 officers!  I saved hard, and bought one regiment of Minifigs Prussian Infantry, which I painted appallingly badly and forced to slum it fighting aginst Airfix plastic Waterloo and AWI figures.  Forty-plus years later, those Prussians may finally get their chance, and a better paint job!  BUT those huge regiments, and the seven feet by five table ( even for a 'small' game ) make it sadly unlikely that my troops will march to the late Mr Grant's drum. It's still a lovely read, though, and if the house ever burns down (heaven forbid) ,  I'll be stood on the pavement, in the proverbial dressing gown, clutching this book.

Young and Lawford's 'Charge' , I  only acquired a couple of years ago, but I have thoroughly enjoyed reading, and of course it shares a lot of the same spirit as Charles Grant's book. The 'Elementary Game' rules cover just  two pages in summary and look eminently practical, and their explanatory chapter is informative, erudite and entertaining. I note that I already have enough figures to mount something on the scale of 'The Action at Blasthof Bridge'. I have only half the space available of the six feet square that they had, but I am wondering if converting to hexes and/or reducing the distances might just work. The 'Advanced Game' looks a bit heavier going, and requires much more space ( Light Cavalry move 30 inches!) so that may have to wait. 

Next up, what you might call the 'mid period' :  good old WRG (1979)  and GDW's  'Volley and Bayonet' (1994).



My copy of WRG 'Wargames Rules 1685-1845'  looks suspiciously pristine and unmarked - funny, as in my memory it had quite a lot of use. It came as a bit of a godsend because of its 40/50 men per figure scale - now you could have battalions of 14 or 16 figures, so much more affordable! The Minifgs Prussians and the Airfix plastics were based up as rather heterodox imagi-nations ( Waterloo Cuirassiers vs. 1776 British Grenadiers, anyone? ), and I think a lot of fun was had. These were a reaction to the typical 1970s book-keeping heavy rules, by introducing element-based troops and simple '4, 5, or 6 and remove one figure per hit' systems, and that was quite welcome after an interlude with Bruce Quarrie's Napoleonic rules. 

Looking at this set again, there is an awful lot of detail - nearly 50 pages of closely-spaced small type!   The trademark WRG Reaction Tests are very much present - there are EIGHT different tests for various circumstances. But this is really just a way to reduce the omnipotence of the player/commander and introduce 'friction', and may compare favourably with  some more modern and arbitrary-feeling 'you can only move 2 units on the left if there is an R in the month' command limitations.   I don't suppose it would take long to remember the tests, and run them from the playsheet. I am quite interested to give this set a go, I think it would actually be pretty playable (quite a lot of the detailed text is taken up with ideas for terrain placement etc, which could be skipped).  Mind you, how about this, fairly typical of the self-confidence of the authors : 

"this is not to say that all relevant factors have not been taken into account.. They have, and the range of casualties obtainable is, for the first time in any set we know of, broadly consistent with those caused in real life".

That is quite some set of assertions, when you think about it...

'Volley and Bayonet' is intriguing, because it's an attempt to portray large battles,  not just a clash of half-a-dozen battalions and a few squadrons.  It also covers  a wide period - about 1750 to 1870. I've owned this for many years, and sadly never actually played it. But why not? The rules are  very simple, and the basic unit is a  brigade on a 3-inch square base, hence small numbers of figures make a large army. I do suspect it would look best with 6mm figures, where a brigade could really look like a brigade,  of several battalions. Also the move distances are quite generous - 24 inches for cavalry, 16 for an infantry brigade - hmm.. I wonder if we might convert to cm?  If so, would we shrink the base size too, or would it matter?  I think it would give a fast and furious game , and the scenarios included look great - for example Lobositz, where the Austrians get 18 regiments of foot and 7 or 8 brigades of Cavalry, now that's an army!  I do quite fancy to try larger battles, and these rules might enable that - it could be fun to compare with Bob Cordery's  Division and Corps-level games, too -  about which more anon.

Just for interest,  I cut out some temporary bases at the recommended sizes, and tried them with some figures , so here is a regiment of ( Prussian ) infantry, and a brigade of cavalry,  based for 'Volley and Bayonet'.

Volley and Bayonet: Infantry Regiment, Cavalry Brigade

 Now I have been chuntering on a little too long; I  hear Mr Bennet  intoning "That will do extremely well, child. You have delighted us long enough".   And there are still three or four more 'possibles' to explore!  I think they can wait for another day.

 I hope all my readers are well, and enjoying a pleasant holiday weekend. Look after yourselves.


* the quotations at the head of this post are, of course, from  'Charge' by Young and Lawford.

 
 










16 comments:

  1. Nice post David and similar to my own wargaming history. You’ve sparked off a lot of nostalgic thoughts. Thanks!

    By the way, at Christmas I dug out WRG 1685-1845 for the first time since the early 80s, and played a game quite happily and easily. You never forget those die rolls needed to inflict hits!

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    1. Nundanket, thank you very much! I just looked at your Xmas posting, very interesting. I liked the idea of using 6mm bases for the WRG elements, nice to have a battalion with quite a lot of figures. I agree, I think the rules we played at a formative age tend to stick - I think I could do the 'Battle:Practical Wargaming' anti-tank firing almost without looking at the book!

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    2. forgot to say, I will certainly give the WRG rules a try sometime soon!

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  2. Oddly, The Wargame is the only one I haven't played. I browsed it in a hobby store in the '70s but compared to my 3rd ed WRG Ancients, it seemed quite archaic to a 19/20 yr old 'veteran' (sic) wargamer with 4 or 5 yrs under his belt!

    Charge! was my 2nd set but apart from a few solo test skirmishes as I built my armies, I didn't play a full game till the late 90's when I discovered that it is, as suspected, one of the best sets ever written. Does work best with large forces on a big table but I have also played some rather enjoyable skirmishes with small forces on a small table. Its the only 1 still on my actively played rules list.(homecast 40's)

    The WRG rules were a?staple with my 15mm French Rev, Napoleonic and SYW for a few years till I started writing my own.

    Lastly V&B. I did play some 15mm early Naps and 25mm SYW but mostly I played 54mm ACW (4 figs per Brigade). After all, Frank Chadwick also played in 54mm which is how I met him and learned about the rules. They do deliver what it says on the tin.

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    1. Thanks Ross! Funny how we come full circle, back to those old rules. May I ask, with 'Charge!' do you use the Elementary or the Advanced game? ( I think perhaps they say you can add advanced rules to the basic game as you choose.. ).
      Meeting Frank Chadwick sounds interesting: would that make an interesting blog post?

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    2. I usually play the advanced rules, initially because that's what the HAWKs were playing and now by habit. That said the rules are not tied to organizatinion. When playing at home I usually use "companies" as units and have been known to 1/2 ranges and moves on a small table.

      There's not much to tell about meeting Frank. I had volunteered to bring a couple of units to a 54mm La Haye Sainte game that Pete Panzeri was running and Frank stopped by and was showing some 54mm V&B stands he had done, which was my first exposure to V&B. I pickef up and started playing it and joining his V&B email discussion group (this was '97 after all) and afterwards would often bump into him at conventions and stop for a chat.

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    3. Yes, I liked the fact that unit organisations were not set in stone, and I had also been thinking that company-sized units would probably work fine. Reducing inches to centimetres may be a good trick for smaller spaces!
      I am thinking I will try to give 'V&B' a go, too, although several brigades of Von Kleist Uhlans may look slightly outlandish..

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  3. Stuart Asquith adapted “ Charge” and his units are much smaller. 30 figs for line inf, 16 or so for light inf, 18 for cav , militia 16 and so on. Athena published them in 1981. I have a photo copy if you wished to borrow it or I could photograph the play sheet and send it to you.

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    1. A couple of years ago Keith Flint posted a copy of an even more reduced version Stuart did for use with small units of 25's on a dining room table. I'll see if I can find the link.

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    2. thanks both! Mention of Keith Flint does ring a bell, I think he did indeed post something like that. Alan, that's a kind offer which I will keep in mind. Actually think I have Stuart's Marlburian rules somewhere, also published by Athena - I will have to look them out too!

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    3. I see that, many thanks! Blasthof Bridge, here we come..

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  4. Way back when...sometime in the early 1980s....I started SYW as a period. I was a big fan of Grant so like you aimed for 48 figure regiments, in my case in 15mm (Freikorps 15). Painted one regt and started another as well as a 24 figure cavalry regt. The thought of another 9 foot and 5 horse was enough, along with not being able to convince an opponent, that it was not sustainable. I was also not convinced by the 15mm. Switched to WRG 1685-1845 and firstly plastic Spencer Smiths, then metal Hinchliffe et al but found WRG were really a Nappy set (if you use them I suggest finding a copy of the SYW army lists and rule amendments).
    Que finding a copy of Grant's book in the early 1990s and having the desire to create a long standing wish for Imagi-Nations; but what rules and figures to use? After much deliberation, decided on Spencer Smiths (now Peter Johnstone but then still plastic). Discovered the just published VnB. Another GDW product, Soldier King provided a background and readymade campaign boardgame.
    30 years on I'm still painting, real-life and breaks in enthusiasm combining to make the project longer than anticipated!
    Using standard base sizes, I get 8 line Inf; 4 cav; 4 LI (on two bases) and 2 LC. Armies are around 24 units with 9 left to finish 4 armies. Each has 4 guns in addition plus staff.

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    1. Thanks Neil, that's a great story, I think many of us have been on this kind of journey. I hope you get to your target! Imagi-nations + 'Volley and Bayonet' sounds a good mix, and as it happens I have a copy of 'Soldier King' too: I can see it would be good for a campaign. I can recommend a blog as a motivational tool..

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  5. I can just imagine young Mary moving her Prussian uhlans around and earnestly holding forth on the virtues of an accessible ruleset while Mr Bennet looks on with an increasingly pained expression.

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    1. Thanks Dave! I think Mary would have been a bit of a plodder as a commander - Elizabeth would of course have been a far better tactician. But I am perhaps 'prejudiced'.

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