Sunday, 13 February 2022

Soldier King campaign : Battle joined at Zouache

After rather too much thinking and many adjustments to the table, I finally made a start with the battle at Zouache in my 'Soldier King'  Seven Years War period campaign. Even then, due to issues of  'time and space' as ever, the despatch riders from the battle front have been somewhat delayed. But we can relay their contents now, and I can start by showing  an 'aerial view' of the battlefield: 

Austrian defenders await the onslaught

The armies are as described a couple of posts back : the Austrians are in position and awaitng the Prussian attack, with ( broadly ) their Botta d'Adorno infantry brigade, and their gunners covering the northern road and bridge,  the 'Grenzer' foot guarding the western approach, and the cavalry mostly held in reserve, save for the 'Schwarzer' Hussars  cunningly concealed on the wooded hill, hoping  to ambush the Prussian northern column. 

The Prussians have their infantry and guns arriving on the northern road, and their powerful cavalry (three regiments of elite Cuirassiers )  from the west.  I thought I'd add some uncertainty into the arrival timings, with the aid of the dice - each column would roll a dice each turn, with a 5 or 6 required to arrive on turn 1,  then a 4,5 or 6 on turn 2 and so on.  

The rules being used are from Bob Corderey's  'Portable Napoleonic Wargame' - the Division-level game,   with some improvised amendments for the Seven Years War period ( mainly to compel Infantry to deploy in line to fight , and not use squares or  attack columns ).   For command and initiative, I used Bob's playing-card driven activation system - the Austrians will get to activate 4,5 or 6 units per turn, and the more numerous Prussians 5,6 or 7 units. I completely arbitrarily decided that the daylight ( and thus the game)  would last 15 turns - a 'Neil Thomas' day?

And so to Turn 1 : which Prussian column would appear first? The dice were rolled, and neither column rolled high enough. The eerie calm about the town remained; for the Prussians, precious time ticked away. But on Turn 2, the dice favoured the Prussians, and both columns arrived on their respective roads. I decided that on the arrival move for each column, as many units could be introduced as the physical space and move distances allowed - the  activation  card system  would apply from the following turn. Accordingly, all three Prussian Cuirassier  regiments advanced up the western road, while in the North the von Kleist Brigade led, in march column along the road, followed by the field guns, then the 44th Fusilers moving South from the road, and finally the howitzer unit. 

Enter the Prussians..
 

Action was immediate - Prussian 1st Cuirassiers charging at the 1st Grenze infantry in their entrenched positon - and being repulsed. The  Grenzers' position controlled the road, and the Prussians would not be able to reach the bridge without contacting them. The other two Cuirassier units fanned out, 2nd regiment swinging North with the aim of outflanking the Grenzers. 

The defenders used the normal card activation system from the start, and drew  5 activations. And they started well - the 1st Grenzers let go a volley at their 1st Cuirassier attackers, scored a hit, and inflicted the first SP loss of the game.  The Austrian 'secret weapon' was unleashed - the Schwarzer Hussars emerged from the wooded, hill and came down 'like the wolf on the fold' charging the flank of the Prussian  Fusiliers!  Fortune was  with them - in the resulting close combat die roll, the Fusilers took a hit, and elected to lose 1 SP rather than  retreat  - because the rules would  allow the cavalry to simply follow up a retrest, and keep attacking.  First blood to the Austrians, 2 SPs to nil, and a sharp start to the action. 

Schwarzer Hussars pounce on Prussian column..

At the start of turn 3, artillery fire was an option, but both Prussian gun untis  were still limbered and on the move, and  the Austrian gun on the northern hill had no target in range. The initiative die roll gave Austria first move, and the dice continued well and truly in their favour  First the Grenzer foot fired again, this time  at 3rd Cuirassier, forcing a retreat - but also wounding the accompanying Brigadier - and 2 more SPs lost!  The Schwarzer Hussars charged again, and again the Fusiliers took a hit, this time opting to retreat  and allowing the Hussars to follow-up - which brought them into contact with the limbered-up Prussian field guns, a juicy target! The dice rolled, and again the Schwarzers won - the gun unit retreated one hex, and the Hussars again followed-up - that now  brought them into contact with the rear of the von Kleist brigade column.  Roll those dice again - they won again! Von Kleist brigade suffered a 'lose SP' result - and the rules say that where two foot units are in the dame hex, both units must suffer the SP loss. So, 1 SP loss for each of the Von Kleist units. Quite a spectacular run of victories for the Schwarzer Hussars - a raw unit, in their first fight!   

 

Schwarzers getting amongst 'em: chaos ensued!

 The Prussian main column had been thrown into thorough disarray by the rampaging Hussars.  Austrian General Dachs saw his chance for an 'aggressive defence', moving his 1st Grenzer Hussars over the North bridge to threaten the Prussian column even  more, and 1st Botta foot to the bridge in support.

 

Grenzers in a tight spot..

On their turn the Prussians drew 7 activations, much needed. In the West, the entrenched Grenzer foot suffered charges from both 1st and 3rd Cuirassiers  - the 1st were again repelled, but the 3rd did better, and the Grenzers suffered the first Austrian SP loss ( and being rated  'poor', they only had 3 SPs to start with ). How long could they hold out against repeated charges?  

Turn 3:in the North, defenders attack!  

In the North the Prussians tried to restore some order from the chaos inflicted by rampaging Austrian Hussars - Fusiliers and von Kleist foot hurriedly shaking out into battle lines against them, and the Howitzer unit making for the wooded hill. And so a tumultuous turn ended, with losses standing at Austrians 1SP, Prussians 6SP - a rocky start for the attackers! 

End of Turn 3 - a pretty good start

 The main Prussian column in the North has been thrown into confusion by the descent of the Schwarzer Hussars, its advance stopped in its tracks,  and the Austrians are throwing more cavalry forward, aiming to mulitply the chaos - but the numbers are with the attackers, and there are no less than three more infantry regiments waiting to enter the fight. In the West, the lone Grenzer foot unit looks to be in trouble against three Elite quality Heavy Cavalry units, but have inflicted some pain ( and 3 SP losses ) on their assailants and their brigade commander, and if the Prussian horse do eventually  brush past  and over the bridge, they will run into four more Austrian units.  So it looks interesting - and a good point to take a break, before this post gets a shade too long.  I hope this has been fun to read, as it certainly was to play, and now that the despatches  have started to arrive back at respective headquarters, there will be more to tell quite soon.   Until then, keep well, and safe, everyone. 


12 comments:

  1. Looking good for the 'Kaiserlicks' this time!

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    1. thanks Ion, it was a great start for the Austrians! Stay tuned for further developments..

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  2. Enjoyed the battle report and looking forward to part two. The G R Elton book takes me back.

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    1. Thanks Alan! I found the Elton book in a charity shop, along with the next in the series ( 1559-1618-ish ). I have been a bit slow getting into it, as there's less 'Kings and Queens, Generals and battles' and obviously a lot about the religious issues, but I am learning a bit about the Reformation, Luther and the effects of his thought - which I have never really thought about before. so I will persist..

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  3. Clearly those hussars are responding to the love you have given them (new bases) after years being stuffed in a box under many others.......
    I did note that when I acquired them along with a lot of other figures, that many of the hussars had identifying names on their bases.....perhaps they are more veteran than suspected?
    Neil

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    1. Thanks Neil, the Hussars obviously enjoyed their taste of freedom! I did notice a label on one of the bases and was meaning to ask you about them, but the label (inevitably) got lost somewhere, I'm afraid. Maybe one day their previous owner will see them here... !

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  4. A very enjoyable battle report. I like the modifications that you have made and would like to include them in my forthcoming PORTABLE WARGAME COMPANION.

    All the best,

    Bob

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    1. Thanks Bob, glad you enjoyed it. It'd be an honour to be included in your book - I'll drop you an email to discuss.

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  5. An exciting start! If those Black Hussars can keep it up they might be worthy of promotion to elite if the survive the battle!

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    1. Thanks Ross, yes it was a great start! Especially as those Hussars were actually supposed to be raw troops ( 'Levy' in the boardgame ) and rated 'inferior' in PW rules. They certainly deserve a promotion!

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  6. I seem to remember they came in a very large lot of "plastic figures" from eBay ; there were some 54mm figures and horses which found a new home with Tim Gow, but I bought the lot for what were clearly Spencer Smiths. Most were Napoleonic of various types with the odd bit of gloss enamel here and there. There were also a large number of hussars. I seem to remember the labels being quite detailed for some individual figures, with others having numbers.
    Obviously, the previous owner must have tracked their escapades.
    Neil

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    1. Thanks Neil, I'd better take another look at the bases. It's been great to take ready-painted 'good enough' figures and put them on the table, and for them to immediately become 'characters' in the narrative. The magic of wargaming..

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