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The Austrians have it all to do..
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We left the battle for the Bellona Bridge at an interesting point - Prussians holding the bridgehead, Austrians needing to advance, but nervous of cavalry threatening their flank. It looked like Von Jemanden's Prussians just needed to sit tight, shoot down the Austrians coming forward, while the Uhlans and Horse Grenadiers created mayhem on the flamk. Losses of 4-2 Strength Points in the Prussians' favour, both sides Exhaustion Point of 9 SP. What was Austrian General Dachs to do?
On Turn Seven, Dachs won the initiative die roll went first - and decided to trust to his musketry and cannon fire. Every Austrian unit stood and gave fire. The gunners, having unlimbered on the hill with a good field of fire, contrived to miss with their first shot of the game, but the infantry's muskets found their mark. As volleys rolled along the line, both battalions of the Botta regiment scored hits and took Prussian SPs from Horse Grenadiers and Uhlans; the Rifles took 1 SP from their Prussian counterparts; and 2nd Jaeger battalion forced 1st Prussian fusiliers to retreat. Good shooting - and it brought the score to 5-4 in Austria's favour. Quite a turn around, and as it transpired, more to come.
On the Prussian turn, a positive start as 2nd Fusiliers' volley forced 1st battalion Botta to retreat, whereupon the same battalion was attacked by both regiments of Prussian cavalry (stung by the flurry of Austrian fire, they acted on instinct - charge!). Things looked bad for 1st battalion Botta - and in their first engagement, too.
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1st Botta's trial by cavalry: 'stand firm, men!'
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... and then the dice took a hand. Two separate melees, one for each cavalry unit, the foot having to face the jeopardy of die-rolling twice in succession, their only consolation being that neither horse unit had been able to get round their flank, so the die scores would be unmodified, no plus or minus factors.
The dice rolled - as is right and proper, low scores are bad. In both combats, no-one rolled better than a two! Both sides suffered a hit in each combat; once a hit is scored, the effect is diced for, and for 'average' troops the result is: 1-3 lose 1 SP, 4-6 retreat one hex or lose 1 SP. All four rolls came up 1 to 3.. so that's 1 SP loss for both cavalry units, and 2 SP lost for the 1st Botta battalion. The foot could take this - just - having 1 SP left. The Horse Grenadiers, too had just 1 SP remaining, but the Uhlans had lost their final SP, and were broken. When the dust had cleared, the 1st Botta stood resolute if battered, and the power of the Prussian cavalry had been shattered. With that, Turn 7 ended, and the total Losses were : Austrians 6, Prussians 7. The Prussians had suffered 5 SP losses in a single turn, and were only 2 SP under Exhaustion Point. How suddenly fortunes can turn about..
Perhaps unsurprisingly, the next few turns were rather quieter. In Turn 8, the Austrian gun and all foot units on both sides gave fire, scoring hits a-plenty, but no losses - no less than 4 Prussian units were forced to retreat, and their depleted Horse Grenadiers fell back to nurse their wounds. On subsequent turns the Prussians held their ground as best they could with not particularly accurate fire, while General Dachs ordered a general advance , then another massed volley on Turn 10. At this point, the disadvantages of defending a river line became apparent, as the Prussian 1st Fusiliers took a hit and 'retreat' result , but with their backs already to the river, could not retreat, and had to take 1 SP loss. Score now 8-6 to Austria; Prussians only one point under Exhaustion, with five turns remaining, not a good position at all.
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Turn 10 - Prussian backs to the River
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Turn 11 sealed their fate : in the artillery fire phase at the beginning of the turn, the Austrian gunners aimed at the Prussian rifles - scored a hit. Roll for effect - retreat or lose 1SP, but again, no place to retreat. So the Prussian rifles lost their last SP, but also reached their army's Exhaustion Point. No more attacking moves after this turn; could they hold the Austrians off, keep them more than three hexes from the bridge, and still claim victory?
Austria won the initiative, and elected to keep firing - a further 1 SP taken from Prussian 1st Fusiliers. Prussians next - last chance to attack! It started well - their 2nd Fusiliers' fire finally destroying the 1st battalion of Botta, and Frei Korps forcing 2nd Botta to retreat. This allowed the Horse Grenadiers a last chance to strike back - charging at the rear of 2nd Botta. Surely they could do some damage, and slow the Austrian advance? Well, not by throwing a '1' to their opponents '5'.. Roll for effect - almost inevitably, the Horse Grenadiers lost their last SP and were destroyed - the end of the Prussian cavalry. Three out of 6 units gone, a loss of 11 SP to Austrian 7, it's almost all over, surely ?
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Last charge of the Horse Grenadiers..
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Not quite. Under Bob's Cordery's Portable Wargame rules, reaching Exhaustion may be taken as losing the game, but under Neil Thomas' One Hour Wargames scenario victory conditions, until and unless Dachs' Austrians could get within three hexes of the bridge, Prussia would still hold the bridgehead - and win the game. Could they hang on?
The three remaining Prussian infantry units doggedly held their ground, von Jemanden directing their fire - until Austrian 1st Jaegers' fire hit 1st Fusiliers, von Jemanden at their head - and he was wounded. Another 2 SPs down for a wounded commander - and 1 SP from the Fusiliers. And then yet again, on Turn 13, a further loss for 1st Fusiliers saw them destroyed in their turn - and their General wounded AGAIN ! Only 2nd Fusiliers and Frei Korps left, their commander barely alive, and their losses now at a massive 17SP to Austrian losses of 8SP. But still, despite everything, holding the bridgehead, two turns to go..
Turn 14; General Dachs kept a cool head, 'no need to hurry, men, don't just rush forward, give them more musketry!' The remaining Prussian Fusiliers were forced to retreat again, sheltering in the woods, while the Frei Korps lost yet another 1 SP and were forced to retreat - back onto the bridge they went. And finally - Turn 15, the last gasp. The Austrians won the initiative - nothing for it now but to advance. No less than three units made it to within three hexes of the bridge. With only two Prussian units left, unable to charge forward owing to Exhaustion, and only the Fusiliers able to fire - they missed - it was hopeless. The twice-wounded Von Jemanden was escorted away, 'a broken man'. Well, he was only Somebody or other..
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As it ended, a Prussian catastrophe - or was it?
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With the final tally of losses at Austrians 8 SP, Prussians 18 SP, and only two Prussian units out of six remaining - one of which was trapped in the woods and unlikely to regain the opposite river bank - it looked like a complete disaster for the Prussians. But, look at the victory conditions:
"Victory is achieved by there being no enemy units on the North bank of the river, within 12" [three hexes ] of the bridge".
Of course the Prussians could not win, as multiple Austrian units bore down on the bridge. But the 2nd Battalion, 44th Fusilers still lined the edge of the woods - only two hexes from the bridge! So, going by the book, the Austrians could not win either , and the game was a draw.
As may be apparent, I had a great time with this game; I hope you've enjoyed following it. The Scenario ( number 5, 'Bridgehead' from Neil Thomas' One Hour Wargames ) was excellent, a real challenge for both sides, and I couldn't have asked for a closer finish, despite the huge disparity in losses. In particular I think the random entry of the second and third bodies of Austrian troops made for plenty of uncertainty - things might have gone quite differently if Austrian units had arrived at the woods, near the river, early on. See Ross Mac's and Maudlin Jack Tar's recent games of the same scenario!
A couple of small notes - observant readers may have noticed pennies and tuppences used as markers. I thought I'd try them to mark 1 and 2 SP losses from units, rather than removing bases, thus keeping units looking suitably impressive on the table. The coins were an improvised measure, but I think worked OK - though perhaps they could be coloured - either brightly ( maybe red ) to make losses very apparent, or equally perhaps green, to merge into the scenery and not divert the eye.
Also on the rules, I wonder about cavalry vs. infantry melee? In Bob's original 'Portable Napoleonic Wargame' , Cavalry get a big die roll modifier for attacking Infantry in Line - Napoleonic infantry deemed to be vulnerable unless in square. I removed that, as 7YW infantry in line should be able to drive away cavalry with disciplined volleys - but I think they should perhaps be more vulnerable if taken in the flank or rear. Perhaps some additional modifiers when cavalry charge the flank or rear of infantry in line? I'll have a think.
So strictly, the Bellona Bridge Battle was a hard-fought draw; but General Dachs, as he advanced in expectation of accepting the
surrender of the Prussian Fusiliers, and watched the Frei Korps
retreating over the bridge, thought he knew better..
Keep well, everyone.