Showing posts with label Black Powder. Show all posts
Showing posts with label Black Powder. Show all posts

Sunday, 31 August 2025

'Proper Wargaming' : Edgehill with Pike & Shotte

Earlier this week I was fortunate to have a really great day's 'proper wargaming' - thanks to old gaming friends Reg and Tony. We met at Reg's place at Haverhill, which is a nice easy trip for me. Reg had set up his table with his  15mm ECW collection for a re-fight of  Edgehill (1642), the first big battle of the English Civil War. We  used Warlord Games  Pike and Shotte rules, which I had not played before, though I have been introduced to the Warlord  Black Powder system on which P&S is based, in a couple of previous games with the same guys - and I have thoroughly enjoyed playing them.  

I took some pictures during the day, in a slightly haphazard way - as one does when busy playing the game and learning the rules! I'm afraid  some of them are a bit dark, but I'll include a selection  here to give a flavour of the game. Here is the table at the start of the day: 

Initial setup - Parliament to the Left

I should say that nearly all the scenery ( roads, stream, fields, trees etc ) was purely for decoration and did not affect play, except for the hedges at bottom left, lined with Roundhead dragoons. Tony played King Charles,  and Reg and I shared the Parliamentary command, with me on the right (nearest the camera, left of photo)  - each side had two cavalry wings and the central infantry and guns divided into two sub-commands ( called 'Battalia' in the rules, I think - I'd just call them Left and Right Wing of Infantry), so it was easy to split the Parliamentary army.   Reg had put in a few special rules - the main one being aimed at realistic behaviour from the Royalist cavalry.  Prince Rupert over on the Royalist Right ( top right of picture) had 'Galloper' cavalry up against Parliament's less dynamic  horsemen, who used 'Caracole' tactic (they could not counter-charge, which seemed quite a disadvantage) - so Reg made a rule that if the Royalists routed their opponents, they would automatically then have to attack the Parliament baggage train, which was placed nearby. They would fall to looting and be out of the battle, unless actually attacked by further Parliamentary units. That seemed quite an appropriate rule, and I'm sure we all assumed it would happen - more on that, later! 

For obvious reasons, I was more involved and took more pictures of my side of the battlefield, which was perhaps a shame, as the really decisive action took place over on the other wing, as Reg's horse  battled with Tony/Rupert's Cavaliers!  Anyway, here's my cavalry wing  ( slightly better quality, as I had 'Gallopers'),  and the foot beyond: 

Parliament right-wing cavalry

   and my opponents on the Royalist left :


 Reg's figures were fairly 'vintage' ( I mean that in the nicest possible way) and included both 'second generation'  and 'third generation' Minifigs 15s - I have some of the '2nd Gen' myself, and I rather like them, I think they are  well-proportioned, crisply-sculpted and simple.  And  I reckon they were from the early 1980s, so 'vintage' indeed!  

Over on our left wing,  here are Reg's sturdy 'Caracolers'  moving up steadily:

Parliament left-wing cavalry 

 ..and here are a couple of Rupert's regiments coming in at the gallop ( or maybe 'a good round trot' at least) 

..vs. Rupert's Cavaliers 
 

To give an idea of how things developed, here's an overview of the battle, about the mid-point of the day : 


 Reg and I pretty much stood our ground and let Tony come to fight us - Tony attacked on both wings with his cavalry as expected, and used an interesting manouevre in the centre. He brought forward  most of his second line infantry units into the first line, hence coming at us with just one line  of infantry, and aiming to get superior numbers into action early on and overpower our first line ( not having moved forward much, we didn't have space to imiitate him, but equally I was happy to be more 'conventional' and keep the second line as reserves to feed into the fight as required.  Tony also came forward in something of an 'oblique order', having spotted that my cavalry wing was not going to advance beyond the hedgeline, so would not threaten his infantry flank, therefore  his left-wing foot could move further forward.  

The cavalry wings got stuck in, but not perhaps as expected. It's got to be said that Rupert had something of a bad day! As Reg likes to say, his favourite part of the Black Powder system is the 'Command Rolls',  required to allow units and groups of units to carry out their orders. A very simple die-roll mechanism means you just can't be sure if your orders will be carried out - and I think failures can easily be rationalised as due to messengers not getting through, orders being misunderstood, or regimental commanders being indecisive, incompetent or perhaps even drunk! Anyway for whatever reason, 'Rupert' had quite a lot of problems getting his splendid horsemen to dash forward - he wasn't alone as his opponent had quite a few failed rolls as well! Instead of the expected Royalist steamroller going over the Parliamentary wing, things developed in an much more back-and-forth way. Reg's cavalry could not counter-charge but there was nothing stopping them just charging, and they managed that well enough several times! Quite a classic 'whirling cavalry fight' developed, as you can see here 

Cavalry fight on Rupert's wing - not the expected walkover!

Reg used a simple token system for keeping track of unit status - the 'puffs of smoke' indicated Disordered units, the small green dice were for tracking casualties , and when a unit took enough hits to  reach 'shaken' status the green die was placed on a circular mdf token. So you can see the nearest unit in the picture ( Royalists) is looking rather battered! 

On my cavalry wing, I was well-cast as a cautious early Roundhead leader, deciding to hold the hedge line with my cavalry if possible, thus negating any charge bonus for the other side. Tony wasn't dicouraged by that, and got stuck in of course! We tussled long and hard over those hedges, but I'm glad to say my chaps held their ground, and the Royalists could not break us. Here's a typical melee across the hedge, with the larger red dice used to keep track of hits taken in the melee ( which may of course be 'saved'  before translating to the green casualty dice ).  Looks like my chaps (left) are getting the better of this one, just!   


 

I have to say I managed to miss photographing the most exciting incident on my wing - isn;t that always the way, too busy rolling the dice and reacting to the results! I got a bit complacent and moved one of my central foot regiments forward ( I had been maintaining an alignment with the hedges overall), and they were pounced on by Tony, who sent a cavalry unit galloping hell-for-leather to attack them in the flank  - aided by a highly successful 'up to three moves' command roll!  My regiment was able to go into 'hedgehog', and in fact the Cavaliers never made contact, as they had charged across the front of another Parliamentary regiment and a gun, who all fired like crazy - the horse took enough hits to force a Break Test, which sent them reeling back to their own lines.  They did however have an impact, as the poor Parliament infantry unit was now stuck in 'Hedgehog' and shot to pieces by Royalist foot and guns!

Infantry firefight on the Parliament centre left 

 All along the line the infantry and guns carried on firefights, with plenty of casualties taken and dished out, and Tony's tactic of bringing forward more units came close to working - at one point Reg had three adjacent units all teetering on the edge of breaking, which would have left a massive hole in our centre!  Lucky for us, Tony's next round of firing saw some low die-rolls, Reg was able to rally off some losses and we breathed again! 

and on our centre right 

 Above is my side of the infantry fight, and you can see where a first-line unit had routed under fire, but I was able to feed a second-line regiment into the gap - that felt like authentic tactics. 

Allowing for a lunch break etc,  I reckon we got about five hours of solid gaming in, and it was always absorbing and fun, thanks to my fellow players and the very 'playable' rules.  And the result? Well, on my flank we held those hedges fairly well, and didn't look like we'd be shifted; in the centre there had been fiercesome firefights but no-one had actually closed to 'push of pike', and things looked pretty evenly matched.  But on our left wing, Rupert's Cavaliers actually took quite a bashing from the Parliamentary horse, and I think in the end Rupert's wing lost half its units, and was therefore 'Broken' - quite the opposite result to what I had assumed! That left Reg with enough cavalry in good shape to start rolling up the Royalist foot on our left ( and remember they had advanced in a single line, no reserves - that may have been a fateful decision! ).  So at that point, and with an  appointment for dinner at the local pub, Tony graciously conceded, and 'twas a famous victory for Parliament!  Below you can see the final situation and my excellent fellow players :

 That was a great day's gaming!  Many thanks to Reg for hosting, great figures and table  and  a really good scenario, and Tony for his usual cunning and dynamic play, and all in a great friendly spirit!

We all had some thoughts on the game - we did wonder if the artillery were a bit too powerful, not so much due to the rules,  but perhaps there were too many guns? Both sides were  a little reluctant to charge their foot forward into melee, partly due to the expected effects of close-range guns on the chargers. I have Peter Young's book on the battle somewhere, and am interested to have a look at the OOBs and the numbers of guns.   I wondered if we had also set up a little too far apart - we had both light and medium guns, and both had to move forward slightly to get into range. I think historically the armies deployed within artillery range, and the battle opened with an exchange of cannon shot, as was typical at the time. So perhaps we should have started a bit closer, and given at least the medium guns the chance to shoot from the start, rather than the first couple of moves being taken up with shuffling forward into range. 

The rules, I thoroughly enjoyed - I've talked about about the command rolls, and I do think they are a very neat way of introducing 'friction' to proceedings, in a reasonably authentic way - note that a better commander will succeed with his orders more often, and your C-in-C has the opportunity to 're-roll' some of your failures, which allows you some more agency.   The firing and combat rules are really simple 'roll a bunch of D6', with generally 4,5 or 6 to hit, the opposition allowed saving rolls and the crucial '6 inflicts temporary disorder', which gives a further level of uncertainty - you might save all those hits, but still be disordered by the enemy fire.  As a beginner I didn't get all the concepts and mechanics  straight away, but certainly picked up enough to be playing quite happily, pretty quickly. Reg and Tony are big fans of rhe Warlord BP system, and I can entirely see why ( I just noticed Norm Smith his excellent Commanders web page giving a great little run-through of how the system works for a Napoleonic infantry 'column vs. line' assault - see  'A Run Out With Black Powder', 25th Aug 2025 - , he is clearly a fan too!).   Now I must say that from pure cussedness I think I am not going to get entangled in the Warlord 'universe' and start buying all the multiple editions and formats of rulebooks and scenario books and starter sets, but I'm more than happy to play them as a guest; might even look out for a second-hand set of 'BP' on ebay or whatever, just to be a bit more prepared in future!  

All in all, a really good day's gaming, in good company - many thanks indeed to both Reg and Tony. I look foward to further outings - hmm, it may be my turn to host next, and those recently-acquired 7YW figures might be useful..  I hope this has been interesting for readers, it was certainly enjoyable for me, both to play and to write about.    

Next time, I may be able to present some sort of 'parade' of vntage Minfigs 25mms. Until then, keep well, everyone. 

Friday, 25 April 2025

Proper Napoleonic gaming : Medina de Rio Seco, 1808

Last week I was lucky enough to have a session of 'proper' ( i.e. 'in person' ) gaming, courtesy of old buddies Tony and Reg, and hosted by Tony at his lovely home near Whitstable. We played a Napoleonic game using Black Powder rules and 15mm figures, and Tony's chosen scenario was  the battle of Medina de Rio Seco  (14th July 1808).  This was a clash between French and Spanish forces during the Peninsular War - Tony had based the game on a scenario from the Shako rules system,  I  took a slightly dim photo of the map:


 According to Wikipedia  a combined body of Spanish militia and regulars moved to rupture the French line of communications to Madrid. General Joaquín Blake's Army of Galicia, under joint command with General Gregorio de la Cuesta

The Spanish are divided into two distinct forces, with Blake's units [ in the scenario, Blake does not appear on the table, and Cuesta is Spanish C-in-C ]  on the hill centre-left,  Portago's brigade  on the Spanish baseline at top right,  and Cuesta with reinforcements coming up later. The lack of co-ordination between Cuesta and Blake opened up a gap which the French commander Bessieres spotted, and moved to exploit.

The French baseline is at the bottom, with two brigades  along it facing the hill and Lasalle's cavalry entering on the road, while a further formation under Mouton  is at centre right, threatening to get between the two Spanish contingents and sweep away the Spanish left wing.  The French also had reinforcements - a brigade of the Young Guard, due to arrive on their right.  

Reg and I divided the French between us, with me commanding the troops facing the hill and Reg leading  Lasalle's and Mouton's formations and the Young Guard, while Tony took command of the  Spanish. Here's a picture of the starting positions from my point of view, with my chaps in the foreground, Reg's force at far rght beyond the road, and Tony's Spanish atop the ridge in centre  and straddling the road, top centre. 

Most of what follows will inevitably be from my point of view and my memory of events, and I admit I took a slightly random set of photos during the game, but I hope I can give an idea of what transpired. 

I'm no Napoleonic expert, but of course I had the 'conventional wisdom' to know that Spanish infantry can be a bit rubbish ( their Militia units especially have weak morale ) , and looking at all my lovely French infantry lined up in assault columns with voltiguers out at the front, it seemed a no-brainer to order a general advance to sweep the Spanish off the hill.  But I had reckoned without a few things. First the wooded area, which slowed down the battalions trying to move through it, and thus disrupted co-ordination of my attack - obviously  I could not charge home all along the line at the same time.  Second, Tony had carefully lined his infantry units up in two lines,  meaning that when charged by my units, the front rank of Spanish units  would get combat bonuses for having friends in rear support. Suddenly the attacking elan of my French (in only a single line of units ) began to look like it might not be enough. And finally, I had no cavalry, but  Tony had a unit of Spanish heavy cavalry, who promptly charged downhill and crashed into my left-hand brigade. 

Spanish Heavy Cavalry coming down the slope (centre)..

    
Zut alors! Here they come!

I should point out that the French infantry unit in the above picture had succeeded in a die roll to hurredly form square when charged ( they only have 3 bases, so making an actual square formation on the table can't happen),   I should also mention that the figures are 15mm scale,  mostly from AB Figures  which are rather nice and very crisply well-detailed.  Many of them were painted by Stonewall Figures / Capitan, and some by Tony himself - Tony's work included those bicorne-wearing Spanish Heavy Cavalry in the picture, and I think you can see what a good job he did with them! 

A nice feature of the Black Powder (2nd Edition) rules was the handling of French attack columns and skirmishers - the 'Attack Column' formation makes the unit more likely to pass its orders dice-roll and advance, the skirmisher base out front causes a reduction in enemy musketry die rolls, and when 'contact' is made the skirmish base is simply removed, simulating the voltiguers 'merging back' into the column as the charge goes in.  I thought that all worked pretty well and looked 'right'.  

What didn't work so well was my attacks - what with attacking uphill, trying to fend off the Spanish cavalry, the woods breaking up my line and the well-supported Spanish first line, most of my attacking battalions made very little impression on the enemy!  There was hard fighting, and the Cavalry were eventually destroyed by my musketry ( I think Tony allowed them to 'charge home' against the square as a test of how the combat rules handled the situation, which probably weakened them ),  but losses mounted up, several of my units reached 'Shaken' status, and all too soon my left-hand brigade under Merle had 50% of its units Shaken, thus 'breaking' the brigade and forcing it to retire. Not a good start!

Meanwhile on our right, Reg was having troubles of his own, in particular with Lasalles' two cavalry regiments, which he repeatedly tried to order to sweep onto the end of the hill and take the Spanish line in the flank and rear, only for them to repeatedly fail their orders rolls, and stay pretty much stationary for most of the game!  One of those quirks of the Black Powder orders/initiative mechanism, we can only assume that the cavalry commander  weras sick (or drunk!)  on the day, and/or that all messengers sent to them with orders were incapacitated and didn't get through! We realised that we probably should have sent Bessieres himself to see what was going on and urge them on ( C-in-C can re-roll orders dice ), but he was too busy elsewhere, it seemed! 



Above is a view from Reg's side of the table -  the two recalcitrant cavalry units on the hill  (upper left) - to add to the annoyance, they had stopped close to a Spanish battaltion which was forced into square but was able to keep sniping at them for several moves - us French commanders became rather obsessed with trying to kill that single unit! In the centre of the picture, the Young Guard  faces off against Cuesta's rather mixed quality  Spanish infantry.

Also on Reg's side,  here are ( I think)  Portago's Spanish brigade coming into contact with Mouton's French line infantry - who could have done with some help from those cavalry too! 

Reg managed to break Portago's brigade, but Cuesta's reinforcements arrived in numbers and had to be countered by the Young Guard, and there was long and hard, but good-humoured  fighting between regular opponents Tony and Reg, who know each other's tricks pretty well after many years!  Below we see the Young Guard doing battle with Cuesta's infantry - the number of casualty marker  figures and 'smoke puffs' denoting Disordered units are testament to the ferocity of the combat. 

Back to my side, and it all got very touch-and-go, my largest brigade (Verdier) could  not fight its way onto the hill, and took so many casualties that it was very close to breaking - which would have destroyed my entire wing. I became a bit more sensible at this point and pulled the most battered units back, and got Verdier busy rallying the shaken units, while a couple of less-damaged  units traded volleys with Spanish infantry.  The dice went in my favour at the crucial moment, with Tony unable to shoot up my chaps much more, and failing a couple of orders rolls which might have allowed his infantry to pursue us down the hill and finish off Verdier's brigade.  I guess the Spanish units felt comfortable holding that hill, and decided to stay there!   As you can see in the picture below, my chaps had pulled back quite a long way fron the hill.  


In the distance you can also see how Reg's wing has progressed despite hard fighting, with  the Young Guard toe-to-toe with Cuesta's men at top right - it had been an epic fight.  So epic in fact that having started the game after lunch, breaking for dinner at the local pub, we went back to the table for an hour or so after dinner - I think play only paused for sleep about 11pm - and back again after breakfast the following morning for a last hour or so!   The victory condtions depend on the number of 'broken' brigades on each side -  in the end I think I had lost Merle's brigade, Reg had lost Mouton,  but we had broken the Spanish brigades of  Portago and Masseda, and the final blow came when my battered brigade under Verdier managed to finally break Tony's brigade ( Cagigal ) on the ridge.  Three-two to the French, which the scenario defined as an honourable draw,  and that felt about right.   Tony and Reg are hard-bitten old campaigners and played a great game, though the dice weren't always with Reg - especially regarding those cavalry, still resolutely stationary on the hill to the end. I think I was much too confident of the abilities of the French infantry and nowhere near cunning enough - I should have split my infantry either side of the woods and attacked in two waves for rear support, hopefully crashing into the Spanish at two points simultaneously (mind you, still not sure how I would have dealt with those Spanish cavalry! ).   My first Napoleonic game in many a long year, so I'm chalking it up as a learning experience, or that's my excuse at least!  Here's a post-game picture of my fellow commanders, with the French cavalry still rooted to that hill at centre left..

Tony (left) and Reg : beach hut prices unknown, sadly
 

Many thanks guys,  especially Tony for excellent hosting and scenario planning, and to Reg for putting up with my beginner's command style!  

I thoroughly enjoyed the game, and great conversation across the table and over dinner etc. My second game with Black Powder and  I enjoyed playing these rules - I do like the simplicity of the combat and firing rolls with simple D6s and straightforward modifiers, such that after just a few turns you can pretty much remember the dice rolls you need for hits and saves.  The 'orders' rolls I think are good too,  even though they can throw up unusual events such as those French cavalry refusing repeatedly to move! We should have got our C-in-C to go and give them an earful and re-roll...  As discussed before, a slight downside is the plethora of 'special rules' used to tailor the basic rules to the specific period and different troop types,  which  can lead to an awful lot of paging back and forth in the rulebook and the relevant period supplement.  The game threw up an interesting discussion on the timing of infantry going into square - in the rules this only must occur when they are actually  charged by cavalry, not simply when within charge range, for example.  That means an infantry unit in line can advance towards a cavalry unit and try to shoot it up, which seems a pretty 'brave' ( in the Yes, Minister  sense ) thing to do! Tony and Reg have been discussing a 'house rule' modification to that one, perhaps to vary the die roll required to form square depending how close the enemy cavalry start from, which seems a reasonable idea. With a whole bunch of optional rules already there, adding one or two in-house variations seems entirely OK. 

Final shot - those Spanish cavalry causing mayhem on my left wing.. huzzah!


 Once again many thanks to Tony and Reg, that was a great game and a great day! We might manager another get-together later in the year, we think, and that would be very welcome - some talk of ECW? that would be interesting! 

Meanwhile one or two other hobby things to get back to after a lot of social and domestic 'real life' over the Easter period - for example, orders are being drafted for a big battle around Prague in Chris 'Nundanket's Bohemia 1757 campaign. It will be fascinating to see how our orders translate to action on his gaming table...   And still lots of scenery to be painted for my 'Risorgimento' Italy 1859 project. So, I hope plenty to write up in future posts on this blog. Until then keep well, everyone.