Showing posts with label DBA. Show all posts
Showing posts with label DBA. Show all posts

Friday, 22 December 2023

DBA: First Try (at First Edition)

Having ( at last ) completed painting armies for Alexandrian Macedonians and Later Achaemenid Persians,  I have played my first game of De Bellis Antiquitatis, better known as DBA. I rather enjoyed it, I will admit. 

30+ years old - finally getting used!

 

The Macedonian army comprised the following, in DBA terminology : 

1 x 3 Kn Companions, 1 x 3 Cv Thessalians,  1 x 3 Cv Greek Allied Cavalry,  1 x  2LH Prodromoi 

4 x 4 Pk Phalangites,  1 x 4 Ax Hypaspists,   1 x 4 Sp Mercenary Hoplites,   

1 x 2 Ps Agrianians, 1 x 2 Ps Archers 

Macedonians


and the Persian force was as follows: 

1 x 3Kn Heavy Cavalry,   3 x 3Cv Medium Cavalry,  2 x 2LH Light Cavalry

2 x 4Sp Greek Mercenary Hoplites,  2 x 4Ax 'Kardakes' 

1x 4Bw 'Sparabara', 1 x 4Bw Light Archers          

and Persians


I should explain, for anyone who has not used these rules, that the types as described in the rulebook, are as follows :  

Kn = 'Knights'  - horsemen that charged at first instance without shooting..breaking through and                                     destroying enemy as much by weight and impetus as by their weapons 

Cv = 'Cavalry' - the majority of horsemen, primarily armed with javelins, bows or other missile                                     weapons but combining this with sword or lance

LH = 'Light Horse'  - who skirmished in dispersed swarms with javelin, bow or crossbow and would                                 not charge unshaken enemy

Sp = 'Spears'  - close formation infantry fighting collectively with spears in a rigid shield wall 

Pk = 'Pikes'  -   close formation infantry fighting collectively with pikes or long spears wielded                                         in both hands 

Ax = 'Auxilia' -  foot able to fight hand-to-hand but emphasising agility and flexibility rather than                                 cohesion

Ps = 'Psiloi' - dispersed skirmishers on foot with javelin, sling, staff sling, bow.. 

Bw = 'Bows'  - foot who fought  in formed bodies with bow, longbow or crossbow and relied on                                     dense shooting, light spears, stakes, pavises or shield bearers for survival at                                             close quarters instead of skirmishing or evasion

My apologies if the above is too much information : I hope it gives a hint of the famous 'Barkerese' language used in the rulebook. I did have to re-read a few sentences repeatedly to 'get' the sense of them, but on the whole I found them fine. It's worth mentioning that after the definitions of troop types, basing, terrain etc,  the actual 'Battle Rules' section occupies just three pages of the booklet - I can't fault them for simplicity. 

 

initial setup : Macedonians left, Persians right

You can see the initial game setup above - I used my 3 feet square table (with ground scale 1 inch = 50 paces) , and opted for completely clear terrain to keep things as simple as possible. To decide deployments, I borrowed from Neil Thomas'  Ancient and Medieval Wargaming book, which gives suggested battle formations for the respective armies. As a result, the Persians concentrated their heavy and medium cavalry on their right flank, with infantry in the centre and Light Horse covering the left flank.  The Macedonians  put their Pike Phalanx in the centre, with Hypaspists and then Companions to their right, and the right flank covered by Psiloi and Prodromoi Light Horse - while deploying the Thessalian and Greek Allied cavalry plus Agrianian javelinmen,  on their left,  hoping to hold off the powerful Persian cavalry. 

All set, and away we go - a roll of the dice determined that the Persians moved first, and for Turn One another roll allowed them to move six units (known as 'elements' in the rules) or groups of units. Accordingly the Persian cavalry advanced in a body on their right, similarly the Light Horse on the left, while their foot Archers unit stepped forward,  though not yet within shooting range of the enemy. No combat, as yet.   In response, the Macedonians were allowed 5 moves - their Pike phalanx, Hypaspists and Hoplites started to rumble forward, while the Promodroi and Psiloi skirmished with the Persian Light Horse on the right, and the Thessalian and Greek Cavalry rather optimisitically charged against superior numbers of Persian horsemen. 

In each player's bound, after movement comes ranged shooting by eligible units of  both sides. The Persian  Archers let fly at the Macedonian phalanx - to no effect.   No less than four close combats then ensued - these are decided by pretty simple opposed die rolls, with each element adding modifiers according to its type and that of the opposition, plus some bonuses for rear support and reductions if 'overlapped' on a flank. Highest score wins, loser suffers effects based on their type and their opposition, and things are much worse if the winner's score was double the loser's. Very simple, and quite subtle. the first few dice rolls favoured Macedonia -  on their right, one Persian Light Horse units were 'recoiled' ( retire one base depth, facing forward ) and the other rolled so badly ( against only light foot archers )  that it suffered a 'flee' result, turning tail and retreating  600 paces in disgrace. On the other flank,  the Greek Allied cavalry rolled a '6' to the Persian Purple Cavalry's '1' - which destroyed the Persian unit.  First blood to Alexander! 

end of Turn 1 : Persian LH flee in shame

 

On Turn 2, Persia rolled 3 moves - their foot archers backed away from the Macedonian phalanx, as did the remaining  Light Horse on their left - but the Heavy Cavalry saw a chance, and charged at the Greek hoplite unit covering the left of the Macedonian pike block. Meanwhile on their right, their remaining cavalry units tussled with now equal numbers of opponents, having lost their numerical advantage. The Cavalry fight was inconclusive, but the Heavy Cavalry rolled low against the Hoplites, who doubtless raised a cheer as the armoured horsemen were forced to recoil. 

Macedonia rolled '6' for moves, alllowing plenty of manoevering,  The Phalanx and Hypaspists kept advancing in the centre, while on the left the Agrianians bravely pitched into the cavalry fight. On the right, the Companions, Promodroi and Archers advanced, and finally the Greek hoplites decided to follow-up their advantage by attacking the Persian Heavy Cavalry. The forward movement allowed both Persian 'Bows' units to shoot - the Sparabaras' fire forcing a 'Recoil' for the Hypaspists. In close combat, the dice favoured the Thessalians and Agrianians, and both Persian cavalry also Recoiled - but the Hoplites' optmism was misplaced, losing their combat with the Heavy Cavalry. Checking combat results -  'Spears' losing a combat against  'Knights'  are destroyed - that left a nasty gap in the Greek line, threatened by a very nasty unit of heavy cavalry! 

Turn 2 : Unequal fights on Greek left..

  

Turn 3 - Persians rolled '4' for moves. The Heavy Cavalry took full advantage, charging into the rear of the Phalanx ( though the pikeman could simply turn about to face their assailants, if I read the rules correctly). On the left, the 'Red' and 'Blue' cavalry continued fighting against Thessalians and Agrianians, while  on the right the Persian Light Horse having re-grouped, came whirling back and skirmished against the Promodroi from front and flank. In the shooting phase the Persian Archers and Sparabara kept up their volleying against the phalanx, but the dice were not with them - no effect. Close combat followed - the Persian right-wing Cavalry did better, initially, forcing the Agrianians to 'Recoil', but the Thessalians 'rolled high' and the Persian Blue Cavalry was destroyed - very bad news, Macedonians gaining the upper hand on that wing.  The Greeks continued to do well, the Phalangites shrugging off the Heavy Cavalry attack and forcing it to Recoil, while the Promodroi did the same to one of the Persian Light Horse units. Overall, no joy for Persia!

Turn 3: looking good for Persian LH

 
..while Heavies hit the Phalanx

Macedonians again rolled '6' for moves - the Dice Gods certainly seemed to favour Alexander. His Pike Phalanx charged the Persian infantry line with all four units, joined by the Hypaspists attacking Sparabara, and Companions crashing into a unit of Kardakes. On the flanks, Psiloi and Promodroi  kept up the fight against Persian Light Horse, while Thessalians attacked the sole remaining Persian Medium Cavalry. No shooting, but fighting all along the line, no less than seven  close combats.  

The main event - Companions, Hypsaspists & Phalanx charge in!
 

The player who's 'bound' it is gets to choose the order of the combats, which can be quite advantageous if the gods are with you. In this case I simply worked from  the Greek right flank to left, with results as follows : 

- Promodroi forced Persian LH to Recoil 

- Psiloi ( archers ) vs Persian LH - a draw, no effect 

- Companions defeated Kardakes - being beaten by 'Kn', the Kardakes were destroyed, and being 'Kn' the Companions advanced one base depth in pursuit - which put them in contact with the Sparabaras flank, and..

- Hypaspists defeated Sparabaras - now 'Bw' defeated and in contact with  any mounted enemy are also destroyed, so they went as well!

- Right-hand Phalangites (2 units)  were beaten by the Persians' Mercenary Hoplites (who rolled a '6'), so the Pikes 'recoiled'.  

- Left-hand Phalangites (2 units ) defeated Persian Archers, who Recoiled

- Thessalians and Greek Allied Cavalry narrowly beat Persian 'Red' Cavalry, who Recoiled. 

The Macedonians didn't win every opposed die roll, but only lost a couple, and combat modifiers worked to their advantage. The Companion cavalry were particularly effective, and rolled a '6' - even though their Kardakes opponents also rolled  '6', the Companions as 'Kn' got better modifiers than their 'Ax' opponents, and most foot defeated by 'Kn' are destroyed. The resulting pursuit resulted in the destruction of the Sparabara too. 

end result; left-centre shattered, Persians defeated
 

Victory conditions are simple - if you destroy 4 of the enemy's 12 elements, and do not lose as many of your own, that's a win.  At the end of Turn 3 the losses were Persians 4, Macedonians 1, so a clear Macedonian win, in some style!  We may imagine  Alexander at the head of his Companions, running amok among the Persian infantry line, which has been 'pinned' by the advance of the Phalanx. Almost textbook? 

That was rather fun  -  I'll spare you any more detailed analysis, but I thought the rules worked pretty well, giving a simple and quick game that 'felt' mostly right.  The dice gods were certainly with Alexander, I felt that if the Persians had rolled better dice they might have given Alexander a much harder time, especially with that powerful right wing of cavalry. Which is a good enough reason to give the game another spin... 

I'd better leave it at that for now, we are fast approaching the table-top Xmas Truce and 'tis the season of over-eating.. Some more thoughts on DBA next time, perhaps. 

Meanwhile, I'd like to wish everyone who reads this a very Merry Xmas and a Happy gaming New Year!  Thanks for reading, and for all your brilliant friendly, supportive and informative comments over the past year  - hard to believe this is the fourth year of this blog.  Have a great break, if you are having one, and keep well, everyone.

Thursday, 14 December 2023

Persians Painted - at last

Hello again all, if you are still out there.. once again a bit too much reality has been getting in the way of hobby time recently, so progress has been slow, But I have, finally, managed to finish what must be one of the slowest-painted Persian DBA armies ever! 

I finished varnishing and basing yesterday, and today they underwent a photo session in an admittedly not-very-Persian looking setting. So without further ado, here is the (small) Persian horde, 

 The force is made up of the following : 

Front left:    1 x 4Bw Light Archers

Rear Left:    1 x 3Kn Heavy Cavalry,   3 x 3Cv Medium Cavalry 

Centre:        2 x 4Sp Greek Mercenary Hoplites,  2 x 4Ax 'Kardakes'

Front Right:  2 x 2LH Light Cavalry

Rear right :   1x 4Bw 'Sparabara'           

 

**UPDATE** the above provoked some interesting discussion (see comments, many thanks to Neil and Rob) about 'Sparabara' and 'Kardakes' types. I should have said that the descriptions above are taken straight from the DBA 1st Edition rulebook, army list no.33 Later Achaemenid. From background reading the name  Sparabara seems to have meant 'shield bearers', and it appears they would have had a front rank equipped with Spara (a form of wicker shield) and spear, and other ranks armed with bows. DBA has obviously decided to treat them as mainly bow-armed, but gives them quite a shallow base, hence close-order formation. I am toying with the idea of giving them Spara, but I think it might look a bit awkward on the restricted base. I am told that later editions of DBA have them as double-depth bases with 8 figures, front rank with shields, which might look better - but of course that sort of  implies 50% carrying shields? Tricky.. 

Kardakes  are quite enigmatic - some say  the name means 'Foreign Mercenary', and it is suggested that they may have been Persian infantry equipped similarly to Greek Hoplites, which would make them 'Sp' class in DBA.  But others think they may have been more like the Greek Peltasts,  in which case the DBA class would be 'Ax'.  Clearly Phil Barker has plumped for the latter option in DBA 1st Edition, which does have the benefit of adding another variety of troops to the army, rather than just more 'Spears'.  

This is all a nice introduction to some of the uncertainty and debate which inevitably surrounds ancient armies, given the scarcity of source material for scholars. It also perhaps allows us quite a lot of 'artistic license' when forming our miniature armies! 

Having said all that, all in all it looks quite a handy force, it will be interesting to see how it does against Alexander's Phalanx and Companions.   My first attempt at a DBA game ( despite owning the 1st edition rules for about 30 years! )  will be coming up soon, and duly reported here. 

They were actually quite fun to paint, and interesting to read a bit and work out colour schemes - I think my favourites of the infantry were the Kardakes, the inspiration for which I found in the box art of the HaT  Achaemenid Persian Army set. I think I got away with painting the interesting patterns on the trousers as rather indistinct stripes - it will do fine at table distance!  But now I think about it, I suspect the HaT figures are leaning much more towards the 'Hoplite equivalent' than the 'pseudo-Peltast' theory.. 

 

Kardakes..

and Sparabara - without the 'Spara'
 

I should say, I have been rather loving seeing another and much larger Persian army being shown off by Rob Young on his Eastern Garrison blog - it really is a huge and impressive army, and I love the 'old school' style of both figures ( Garrison of course, and old Minifigs 'S' and 'PB' ranges ) and painting. I confess, I would rather like to have some of those..   

In the meantime, tonight I have the  honour to be first to represent King Emmanuele III of Piedmont-Sardinia in Jon Freitag's re-fight of  the battle of  Madonna dell' Olmo, 1744 .  It looks a daunting task, to be frank - attacking entrenched positions without superior numbers, and against wily and cunning opponents too!  Watch Jon's blog for the battle report, which should be interesting - I admit I am pretty nervous!    

I'd better get back to revising the QRS and battle breifing for that, then, so will leave it there. Hopefully some DBA action next time.. Until then keep well, everyone.

Tuesday, 14 November 2023

Pressing on: Painting Plastic Persians

In between quite a lot of 'real life' ( including some '1:1 scale terrain' painting ), I have tried to keep on with painting my DBA Persian army to face Alexander's Macedonians,  concentrating mainly on the cavalry so far. I have no completely finished units yet, but maybe enough 'nearly done' to show here. 


So here we are, 'on the bottletops', so to speak . Front row left (green coats) are heavy cavalry with horse-armour, front right (Purple coats)  medium cavalry,   second row two more units of mediums (Blue, and Red).  Back row left is my sole infantry unit so far, some light archers, and back right is two bases worth of light cavalry. 

I've tried to go for a fairly colourful look while keeping a (relatively) limited palette, and taken inspiration from  Osprey  The Persian Army 560-330BC  ( the mediums loosely based on the 'National Cavalry' depicted there), and Phil Barker's Armies of the Macedonian and Punic Wars - in particular for the lighter troops, he thinks they would have simpler dress of natural wool material. He also mentions 'embroidery bands' on trousers and tunic, but I have not been so ambitious with my detail painting! Maybe on the next lot..

Here's another view, rather jumbled-up in the waiting area for further painting - they need a wash of 'soft tone',  then some varnish and finally basing.  Possibly a bit too revealing - don't look too closely! I make no claims to painting talent, and try to 'Keep It Simple, Stupid' ( I am certainly the latter )  but I think they will do at 'table distance'.  A minor success: at the suggestion of my old gaming  comrade Tony I tried doing the horses with a simple coat of 'contrast' paint ( Army Painter Speed Paint ), and I was very pleased with the result of that. 


 

 

When it comes to sources of inspiration, I have one other interesting picture - back in July I went to the British Museum to see an exhibition about ancient Greek and Persian culture, which included this : 

 

This is a modern reconstruction of an Ancient Persian outfit, which if memory serves was that of a member of the Imperial messenger service.  It certainly seems to reinforce the general impression of colourful clothing for those in the Achaemenids employ.  The patterning is interesting, and I think I should probably try to use a bit more of that if possible - I was a bit shy of trying it so far. Next up are the bulk of the Persian infantry and their mercenary Greek Hoplites, and I may need to be a bit more adventurous with the former! 

I'll keep this brief - need to spend some time preparing to participate in one of Jon Freitag's excellent remote games - this time set in the Spanish-American War of the 1890s. I'll be a Spanish commander, trying to hold the Dominica Plantation against assulting Yankees. We'll see how that goes - watch out for a no doubt excellent battle report from Jon!


After that,  it will be back to the Persians - really need to get them finished and actually try a game with them and the Macedonians!  Meanwhile keep well, everyone.  

Saturday, 7 October 2023

Macedon wasn't built in a day

Finally, after far too long getting round to the required painting,  I have a more or less complete Alexandrian Macedonian army for DBA rules.  This has taken months - I really don't know where the time goes, but clearly not on painting.  I do have a hunch that for me, painting small numbers of figures is slower than large batches - when you have a 'regiment' of 20-odd it's far easier to do a production line approach and do all the white, then the brown, flesh etc, but with only two or three of each variety of figure there's too much time spent switching between colours, washing brushes etc. That's my excuse, anyway! I noticed that doing the 16 Phalangites did seem quicker and easier than the 2, 3 or 4-strong other elements. Anyway, here they are in all their ( not very much ) glory:


As you can see they are pretty simply ( roughly!) painted; just block painting with a quick wash of 'light tone' for a little bit of shading, and finally matt varnished.  I did the cavalry first which may have been a mistake, I think I was getting a bit better when I did the infantry and I was quite pleased with the Phalanx! I think the bases may need an extra coat of green, some of them look a bit wishy-washy.

The full order of battle is as follows: 

Front Row ( l to r ) :     1 x  2LC Prodromoi  
                                  1 x 2 Ps Agrianians 
                                  1 x 2 Ps Archers
                                  1 x 3 Kn Companions

Back Row ( l to r ) :     1 x 3 Cv Greek Allied Cavalry
                                  1 x 4 Sp Mercenary Hoplites
                                  4 x 4 Pk Phalangites 
                                  1 x 4 Ax Thracian Peltasts ( standing in for Hypaspists )
                                  1 x 3 Cv Thessalian Cavalry
 
One further thing has occurred to me, which is that my Alexandrian Macedonian army is missing an Alexander.. I need to do something about that.  
 
So now, onwards and upwards -  I have a Persian army waiting to be painted. Here they are, in their prime(r) so to speak, after getting sprayed on a sunny day last April. Oh dear, it really has been months:
 

 
I am going to have a hard think about these and try to do more 'batch painting' if I can, as mentioned above - I'll try to do each colour on all figures that need it, rather than just doing 3 or 4 figures at a time. Keeping a very basic simple palette will probably help - although the Persians may not quite lend themselves to that!  we'll see how it goes.   It has occurred that I might commit heresy by playing a game of DBA with the (completed) Macedonians against the (only primed) Persians - though that is perhaps a bit unfair on Darius' chaps, denied their proper warlike finery.  
 
Mention of Darius reminds me that there is another thing missing - The Great King himself.  So we have Alexander vs. Darius, but no Alexander or Darius..  If only there was a large wargames show this weekend,  with loads of tradestands selling nice figures that might include a 20mm scale Alexander the Great and Darius of Persia... oh, hang on a minute, I remember now:



Yes, the aim is to go along to The Other Partizan on Sunday,  I suspect several readers of this blog will also be there.  If so, I'd be happy to chat, do feel free to say hello and slag off my rubbish painting..
 
So obviously if all goes OK,  the next post here  will be a report from The Other Partizan.. Until then keep well, everyone.