Thursday, 26 November 2020

Solving the Housing Shortage

The usual issues of Time and Space have meant that the battle at Rahden remains in hiatus - impatient grumblings may be heard from the troops confined to their storage box.  I hope to return to that very soon, but in the meantime a small diversionary effort  may be in order - let's look at some scenery. There were a couple of approving comments on the buildings of 'Rahden' that featured in the game, so I thought I'd show you them here. 

Keen-eyed readers will have noticed that none of  the previous 'Portable Seven Years War' battles have involved villages or towns - because I had no buildings in the right scale. Or so I thought:  but casting around for scenery for the town in my recent game, I remembered a few likely models acquired from The Works - I think they were sold as Xmas table decorations, at about £3 each. 



 I think they look suitably Central European. 

They needed some colouring, though. Being anything but a skilled painter, and also being in a hurry, I went for an extremely simple scheme - starting with thinned PVA as a sealer, then just a red/brown or grey roof, and white or buff walls, and a grey-brown base. 


Keeping the paint quite thin allowed the etched details of roof tiles, doors and the the clock on one of the houses  to show through, and the  simple overall effect seems in keeping with the generally nostalgic feel of my Seven Years War setup.  They bring to mind Charles Grant's home-made Germanic-looking buildings, as featured in his 'The War Game' and 'Battle - Practical Wargaming',  images imprinted on my mind since childhood. I couldn't really do anything else, could I? 

As you've seen, they were ready in time to play the role of 'Rahden' in the recent game, and looked fine, to my eyes.  I think they may see plenty more action. 

Finally, I should also show their special extra feature - not sure if it will ever be used in a game: 


Night actions, perhaps?  

I don't know if they are still available from The Works, but I think I've seen similar things in other gift/general merchandise type shops ( a shout-out to Roys of Wroxham, for East Anglian readers!), and it's the right season.. I'll take a look in my local branch once they re-open, as I think we are promised for non-essential shops in England next week. A couple more houses could be useful. 

Next time, back to the battle.  Meanwhile keep safe and well, everyone. 


Monday, 16 November 2020

Soldier King Campaign: Battle is Joined

My attempt at a 7YW-based campaign using the 'Soldier King' boardgame has thrown up its first battle, as the Austrians sieze the intiative to strike with superior force at the town of Rahden, where the Prussians have the advantage of what the game map calls 'fortifications'. I don't have any model fortifications, so I will take the excellent suggestion from Neil Patterson and simply assume the town is in a naturally strong defensive postion - assisted by my new-minted walls ( from my  previous post ).

So here we are: first the Prussian defenders of Rahden,  translated from the  ratings from the board game to the Strength Points (SP)  of 'The Portable Wargame'  - essentially  'Guards' become 'Elite'  and 'Veteran' become 'Average'.  All cavalry conveniently the same, i.e. 'Heavy', and I allocated each army one artillery unit , as artillery pieces  are not included in the board game, presumably just 'factored in' to available forces. 

von Gehirne and his gallant ( and suprised ) defenders

        Generalleutnant  von Gehirne  ( 6 SP )

        Von Kleist Horse Grenadiers, rated Elite    ( 4 SP ) 

        1st Battalion, 44th Fusiliers, rated Elite ( 5 SP ) 

        1st and 2nd Batalions, Von Kleist Frei Korps infantry, rated Average, ( each  4 SP )

        1  gun and  crew, rated Average  ( 2 SP ) 

    A total  of   25 SP, with Exhaustion Point after loss of 9 SP. 

 

  And the attacking Austrians, led by the experienced General Dachs : 

 

General Dachs' strike force
  

         General Dachs ( 6SP ) 

        1st and 2nd 'Grenzer' Cavalry, rated Elite ( each 4 SP ) 

        1st and 2nd Battalions Botta  Infantry, rated Elite ( each 5 SP  )

        1st and 2nd Battalions  'Wildganse' Jaeger,    rated Average ( each 4 SP ) 

        1 gun and crew, rated Average ( 2 SP )

    Totalling 34 SP, with Exhaustion Point after the loss of 12 SP. 

 

Now to the battlefield, and the battle!  The Southern outskirts of the town of Rahden, with the road from the south passing between hills and woods, and with some convenient walled enclosures making good defensive positions. To reflect the Austrian's grabbing the initiative in the campaign, I decided von Gehirne's troops would start in and around the town rather than fully 'dug in' on those hills, for example, as Dachs' Austrians hurried up the road to attack - entering in march column on Turn 1. The picture below looks South to North, with Austrians arriving in the foreground.


Raus! Raus! Prussian defenders at starting positions, Austrians arriving 

Von Gehirne placed his gun and his elite  Fusiliers behind the walls by the road, with the von Kleist foot divided between the two flanks , and his Horse Grenadiers on his right (West) flank, hoping these three could race up to defensive positions on the hills outside the town.  Precious few units, though, and the cavalry outnumbered two-to-one.   

I gave the Austrians first move in Turn 1, and I used Bob Cordery's card-driven unit activation system,  whereby each side gets to activate a number of units each turn according to card draws.  The Austrians would be able to activate 3, 4 or 5 units each turn  and the Prussians 2, 3 or 4. The Austrians drew a '5' on turn 1, and accordingly 5 units marched onto the table from the south: both their cavalry units, their gun and one battalion each of Jaeger and Botta ( 'Guards' ) infantry. The Prussians drew only a two, still a bit sleepy perhaps? Von Kliest 2nd Foot in march column raced forward to secure the Eastern hill and stone-walled  enclosure,  while the Horse Grenadiers reached the Western hill. 

The fighting started on Turn 2, with the Prussian gun, overseen by Gehirne himself, getting first blood with a hit and 1 SP taken from 1st Austrian Jaegers ( caught in Column ), and the Horse Grenadiers charging downhill in line to catch the Austrian 1st Cavalry in column, hoping to knock them back, though in the event the melee was indecisive.  The Austrian 2nd Cavalry came to the rescue, charging into the Grenaders' flank and pushing them back onto the hill, whereupon something of an epic cavalry fight continued back and forth over the West Hill for  the next several turns. The Horse Grenadiers, supported by the 1st Von Kleist foot,  did a fine job against twice their number, while the dastardly Austrian horse even took to charging from the cover of the woods. By Turn 7, the Prussians were pushed off the hill but still intact, while the Austrian horse had suffered losses of  2 SPs  ( I used pennies as loss markers ). 

Prussian Horse Grenadiers dispute West Hill, heavily outnumbered

 

Meanwhile the Austrian foot and gun concentrated on the East Hill, bravely defended by the 2nd Von Kleist infantry, with the Prussian gun firing in support from the town. The Austrian gunners were not shooting very straight, making only one hit from five turns of shooting!  Their Jaegers were more determined, charging straight up the hill repeatedly, being repulsed no less than three times by musketry and close combat, and suffering 3 SP losses by turn 6, but crucially taking  2 SP from von Kleist, with the gunners' sole hit taking another SP. The defending Prussians could not afford to take 'retreat' results when hit, for fear of abandoning the walled enclosure, so were forced to take SP losses. 

Austrian Jaegers bravely - and repeatedly - assaulted  East Hill

I found the card-driven activations added a level of uncertainty and challenge to the commanders' task.   They could not assume they would be able to do everything they might like  to each turn, with limits on the numbers of units that could be activated. One result was that for a while the Austrians were too busy fighting with the units on the table to be able to spare activations to bring on their last couple of battalions!  The need to  keep attacking East Hill with infantry and bring up guns, meant that Dachs had to resist using too many activations on the possibly less decisive cavalry fight on the other flank, however demanding of attention  the swirling mass of horsemen might be! 

On Turn 7, something of a turning point, as the Austrian 1st Jaegers stood off and gave the Prussians a musket volley, scored a hit and took the last SP from 2nd von Kleist foot, breaking them and leaving East Hill there for the taking - only for the Prussian Fusiliers to let fly with their first volley, at long range from the town, and inflict the same punishment on the Jaegers, who were destroyed at the moment of triumph! 

End of Turn Seven - all to play for?
 

Which leaves us, at the end of Turn 7, with an 'interesting' situation - the Austrians have cleared the East Hill and pushed the Prussians back from West Hill, but the fight for the latter is by no means over, and the  main town is still defended by a gun and two foot units, one elite and manning the walls. The losses so far : Austrians  6 SP ( Exhaustion Point 12 SP ) ,  Prussians 4 SP ( Exhaustion Point 9 SP).  General Dachs has made progress, but the town looks a tough nut to crack.

Time ran out and the troops have been packed away, but the battle will resume another day. I hope this has been interesting to read, as it was indeed to play. Until the next time, keep well, everyone. 

     

   

Sunday, 8 November 2020

We're Gonna Build A Wall..

Botta Regiment wonder if the Mexicans paid for this?
 

Having set up the premise for the first engagement of my 'Soldier King' boardgame-based campaign, considerations of  Time and Space have been in play, what with work and some chores arising from the renewed 'lockdown' - hence my apologies for a period of silence here. Now turning my mind to the promised battle, I realised I had set a trap for myself by taking note of the 'fortified' nature of the fictional location to be fought over.  Visions of Vauban-style fortifications and elaborate sieges I will leave to the most excellent MS Foy - here at The Ragged Soldier, resources are more limited. I thought about horse and musket period 'Lines' a la Marlborough and Villars 'Ne Plus Ultra', but I'm not certain how to quickly and simply model such an installation  ( must have a go one day, though, having recently read Maurice De Saxe's Reveries on how to attack and defend 'lines' ) .  In the end, I've decided on a much simpler approach - I will just allow the defending Prussians plenty of good stout stone walls to line up behind. 

So, taking a look at available scenery - oops, no walls.  Well, some quite nice model walls ( acquired a few years ago from Total System Scenic ),  but all 15mm scale, which come up roughly to the  knees of the 25mm Seven Years War figures - that's not going to worry the attackers. I want to get the game going pretty soon, therefore there was only one thing for it.  In the immortal words of the 45th POTUS (now, who was that exactly?)  "We're Gonna Build a Wall.."

Score along the lines, fold and glue..
 

Resources were available: good old-fashioned cardboard cereal boxes. I'm glad to say, it proved fairly simple even for a handicraft klutz such as me to come up with a one-piece, scored-folded-and-glued  'box',  100mm long, 15mm high and about 5mm deep, and then glue that to a card base. What's more, when allowing the glue to set, all those elastic bands that the Postman drops on the street, and I pick up because 'they'll come in handy someday' finally did!   The choice of 100mm is a cunning plan - they are therefore exactly the width of my Hexon terrain hexes, if laid along the centre line.  

Waiting on the glue drying - thanks to Royal Mail
 

As to finishing, all  equally improvised. A quick coat of grey acrylic paint, then a very approximate 'stonework' pattern drawn on with a black fineliner pen. It's not exactly Flemish Bond, and I assume that any wall actually built to this pattern would fall down even before it was finished! But it looks like a wall, more or less.   I did try applying a wash of  Army Painter 'Light Tone' to one section, only then realsing that the fineliner pen's ink is not permanent. Debate rages over whether the resulting blurry effect is an improvement or a disaster - for the moment that one is going to be kept at the back, like my school woodwork efforts inevitably were at Parents' Day. 

Based and painted: the one ruined/improved by Light Tone wash is at back right

At this point I'd like to fondly remember a lovely old friend of my parents, now long deceased, whose actual job was to do this sort of thing - gloriously titled 'Cardboard Engineer'. I think he designed advertising materials for shops.  Presumably he was very careful when going out in the rain. George, if you are looking down now and wincing, I'm very sorry. (  I also  remember a line from Alexei Sayle "my girlfriend works as a model - this week she's being an Airfix Stuka Dive-Bomber".  I'll get my coat..).    

So there we are - The Ragged Soldier's beginner-grade scenery.  I still need to think of  something to 'weather' them a bit - maybe dry-brushing rather than a wash? And I need to use permanent ink in future!  The green bases need a second coat, there are some rough corners to be trimmed off, and gaps to be filled with PVA glue and painted over,  and no doubt any sensitive soul  taking a close look will be shocked to their aesthetic core - or just laugh at my pathetic attempts. But from a distance on the gaming table, they will do fine.  I've got some walls, and battle can commence. On time and zero budget - how did your wall go, Donald? 

Next time, to battle - keep well, everyone. And of course, on this Remembrance Sunday: 'Lest We Forget'.

        

   

Monday, 26 October 2020

Soldier King Campaign : hostilities commence

I have been taking tentative steps with a Seven Years War campaign, using the fictional setting of my old 'Soldier King' boardgame. I thought about perhaps drawing a map of a real Central European theatre of war,  but 'time and space, dear boy'.. To get a campaign going and see if the idea works, why not use the game's ready-made map?     The game assumes four belligerent states, but I only need two, so I have only used the eastern half of the map, depicting the little-known Prussian Provinces of East and West Argozia,  and the equally obscure Austrian regions of North and South Arcadia.

                                    

Next,  some forces: the game suggests starting with twelve units per nation,  made up of eight 'veteran' and four 'guard'.  That seemed about right, given that my table setup  will probably allow perhaps six or eight units for a battlefield force.  I thought I'd try to vary the makeup of the armies, so started with a 'base' of two-thirds Infantry to one-third cavalry, and rolled a couple of dice to randomise a bit.  As a result, I finished up with the following: 

Prussians :  Guards - one Infantry, three Heavy Cavalry    

                    Veterans - six Infantry,  two Light Cavalry 

Austrians :  Guards - two Infantry,  two Heavy Cavalry

                    Veterans - five Infantry,  three Light Cavalry 

Thus the two sides each  fielded  seven infantry and five cavalry units,  but with different mixes of guards and veterans , and heavy and light cavalry. That seemed quite pleasing - I didn't want identical armies. The Prussian Heavy Cavalry looks powerful, but the Austrians are strong in Light horse, which seems appropriate, lots of Hussars perhaps?

Final preparatory step was the initial billeting of troops : the game system specifies that each player turn is made up of up two to six  of  'marches', so why not start with six 'Divisions' each of two units?  These were stationed three to a province, using the main 'recruiting cities' and fortresses.  Thus the first turn or two will likely involve both sides gathering their divisions into field armies.  The picture at the top shows the intial deployments - Prussian units are blue,  and Austrians gold. Both sides concentrated their Guards formations in the North-Eastern corner of the map, where their provinces directly bordered each other.   At which point, news reaches the respective provincial military governors from far-off capitals -  'war is declared!' and both sides begin to mobilise their forces. Let hostilities commence...

I decided to dice for  first move  each turn  - on Turn 1 ( Spring , and let's call it 1756 ) , the Prussians won the initiative, but then rolled a '1' for the number of 'marches'. Under the game rules, a player always gets two marches, so that was the Prussian allowance. They concentrated two 'Divisions' ( 4 units ) at the Fortress of Rahden , near the hostile border and advanced  their Light Cavalry into neutral Banst, aiming to threaten the Austrian left flank.  A slow start, obviously some issues with getting orders out..   I decided that the protagonists could move into neutral provinces, allowing for a wider field of operations and more strategic manoeuvre, and I will try to use the boardgame's system of  'recruiting cities' - capturing neutral provinces and cities allowing increased recruiting resources.  The imaginary populations of these imaginary provinces are no doubt told that this is  'for your own protection, we have to move to keep out that other beastly lot'..  

The Austrians in contrast, were all action and rolled a '5' , thus could carry out 5 marches. They concentrated  6 units in their Northern city of Piesport , close to the border, and began moving  4 units up from the south  in support, finally sending two Light Cavalry units westward into neutral  Lower Waldow, capturing the recruiting city of Selters  and covering their left. 

Then Turn 2 - Summer - the Austrians' rapid start continued,  winning the initiative dice roll and moving first - they again rolled  5 marches.  Their light cavalry spread out over  Lower Waldow, occupying both its significant cities and effectively capturing the province - meaning more recruits later. Also on their Western flank, four units used two marches advancing into Upper Waldow, occupying the city of Stauffen.   Last but by no means least , the northern force of six units went on the offensive, advancing to attack the four Prussian units at the fortress  city of Rahden before the Prussians could reinforce. They have a superior force for now, though the Prussians have more troops quite nearby, and Austrian supports are quite a long way away - striking now may be their best chance.  So we have a battle!  

Austrian attack!  But Prussians have support nearby

                                 

 The opposing forces in  boardgame terms are as follows: 

 Austrians:     2 Guard Heavy Cavalry,  2 Guard Infantry,  2 Veteran Infantry

Prussians:      1 Guard Heavy Cavalry1 Guard Infantry,   2 Veteran Infantry

And here's an ( entirely gratuitous )  picture of the clashing forces

First battle: opposing forces
 

 So, now I just have to translate those onto the  tabletop, using the figures I have, and devise a suitable attack and defence type scenario,taking into account the 'fortification' of the city on the map, which should lend some protection to the outumbered Prussians.  I'm sure Bob Cordery's Portable Wargame rules will be able to accomodate all this, albeit perhaps with a little judicious tinkering.

Finally for this time, a not entirely unrelated aside. Since we are talking about an old boardgame, here's another one -  a lucky find in Sudbury Oxfam shop the other week.  I must have spent a very large amount of my free time when aged about 12, on this long-lost game, and have often wondered if I might turn up a copy, so I was very pleased to acquire this for the princely sum of £2.99! 

 

Positively Proustian

In very good condition, complete and maybe not used much. For  any 'Campaign' nerds out there,  it's a 1976 edition, I think I had a slightly  earlier  one, perhaps 1974. I remember that one had a potted history of the many Coalitions against Napoleon, which captured my imagination somewhat, and I also remember that in my childhood solo games one power invariably seemed to sweep across Europe defeating all others.  That power was - Spain.  I'll have to give it another go sometime.. 

So there we are,  look out for the next exciting episode featuring the opening battle of the campaign. Meanwhile keep safe and well, everyone. 

**POSTSCRIPT **  Many thanks to everyone, this blog's 'Total Pageviews' count has reached 10,000. I'm rather amazed, and honoured. by the response of readers ( and even followers, wow! ) over this past 9 months. Also many thanks for  the  supportive, entertaining and instructive  comments from many of you ( though I was sadly unable to take advantage of the offer of 'Best Silage Machines Price! Silage machines for sale in Pakistan' ) ,  I  think that's a big hint that I must be doing something right.  The blog has also been a great motivator for actually getting some games on the table and even a few figures painted  - quite apart from the fun of writing. I hope to continue in the same vein in the coming months - I hope you continue to enjoy it .


Monday, 12 October 2020

A Possible Campaign 'Engine' ?

I've enjoyed playing some loosely-linked scenarios with my modest  Seven Years War forces, but I'd like to find a way to run a 'proper' campaign, albeit as simply as possible.  I've been looking at the possibilities offered by a vintage board game : Frank Chadwick's 'Soldier King', which dates back to 1982.  I thought to look at it because of its setting in a fictional version of the relevant period, and its simplicity.

This is 'a game for two to four players covering the war of succession in a leaderless empire. Each player controls one army and must struggle.. to capture a majority of the Imperial electoral cities, thus assuring his election as Emperor. Movement of armies is from point to point along roads and waterways, thus emphasising the key role played by lines of communications in the 1700s, the age of soldier kings.' 

The armies consist of units of Infantry, Heavy Cavalry and Light Cavalry, and units may be have status of Levies, Veterans or Guards.   There are rules for resolving battles , but of course if using the game to drive a campaign then the whole idea is for the battles to  be played out on the tabletop.  

The 'Estavian Empire': note roads, highways and rivers

..and in a little more detail
 

The game map depicts a fictional continent , the 'Estavian Empire',  but I don't propose to actually use it! What looks interesting  is the very simple rules for movement,  supply,  recruitment and promotion of units.  I'm thinking I could probably come up with a map showing a real ( or perhaps  imagined ) region of 18th Century Germany, where Austrian and Prussian forces might contend for control. I wonder if  the fine maps from Christopher Duffy's book on Marshal von Browne might give some inspiration here. Bohemia or Silesia, perhaps?

I like the game's very simple point-to-point movement system and the importance  of river transport  (perhaps often forgotten) as well as roads.  I was recently interested by comments on campaign movement in Mr. Nundanket's excellent blog, which to my mind explains why such movement in this period seems likely to be mostly 'point to point', i.e one town to another  - essentially the roads may be poor, but if you stick to them, you know where you will arrive next, and that's the most important thing!  

I also think that the game's  counter mix could be quite useful in generating armies - in the board game the units seemingly represent 10,000-20,000 troops each, each player starting with 12 units ( perhaps an unfeasibly  large force!),   but for a more limited theatre of operations,  a unit could equally represent a battalion for  Bob Cordery's 'Portable Wargame' rules, for example. There are no artillery units, but those could be factored into the battlefield armies in a pre-defined ratio.

Unit types: L to R Infantry, Heavy and  Light Cavalry

I have owned this game for a long time, indeed I think I probably bought it when it first came out thirty-eight years ago  ( blimey! ), and I think a few games of it were played at the time with my then regular gaming buddies during my university holidays.   I'm afraid it's not been played in many a long year, so it will  be nice if I can  make some use of it, even after all this time!

Not good news on the pandemic front here in the UK, so it looks like even more time at home as autumn and winter progress - our hobbies may help save our sanity.  Keep well, everyone.


 

Monday, 5 October 2020

Fnurban #5 : Serendipity on a Rainy Day

Last week we enjoyed our first proper holiday of this topsy-turvy year. We were in the Peak District,  at a small cottage on a farm, in a tiny village on top of a hill - so  no problem maintaining social distancing, at least. 

Mostly the weather was good, but there was one disctinctly wet day. We elected to look at Cromford and  Arkwright's cotton mill - a World Heritage Site. That was interesting, but the rain defeated us eventually.  Fortunately we had already planned to look in at nearby Scarthin Books, described in our guide book as a 'world of books, curios and comfy armchairs'.


A warm welcome on a wet Wednesday

Well, it lived up to the description - a great example of what a good bookshop can be. Three floors, crammed with bookcases, including on the stairs; there's a cafe in there too, hidden behind a curved bookcase ( one shelf of which I noticed holds the 'English County Regiments' series ) which swings open and closed, like something out of a storybook itself. 

I can't vouch for the tea/coffee as I was spending too much time looking through the books, especially (of course) the military history section.  I came up with quite the little hoard, as you can see:   

   


Best of all for this blogger 'The Army of Frederick the Great' by Christopher Duffy - 1974 hardback edition ( bookshop's pencil note inside "not common - a bit stained" which might describe many things).  Having just been reading Duffy's book on von Browne, this is just what I wanted next -  it's as if this was just  waiting for me, and it will immediately go to the head of the reading pile! That made the whole day worthwhile on its own.

Not only, but also : 

'Military History for the Staff College Entrance Examination' by Major E.W. Sheppard - 'revised in accordance with Staff College Regulations 1937' .  It's a set of 'crammer notes' for student officers, with chapters on major campaigns from Napoleon in Italy 1796 to The Third Afghan War, 1919, and each with a fold-out sketch map. I think this is going to be very interesting - another pencilled note says 'from the collection of MJ Peter Cavendish'  - I suppose that 'MJ' is 'Major', so it looks like he passed!

[ update: the original owner would appear quite likely to be the late  Brigadier-General Peter Cavendish, who lived nearby and passed away in 2011. Being only a few miles from the Chatsworth estate, the surname Cavendish also indicates a certain social status, I suspect. I hope the book doesn't mind being now in the possession of  'salt of the earth' - my only military ancestor rose to the dizzy heights of Lance-Corporal ]   

'The Gun'  by C.S. Forester. As mentioned in an earlier post, I am working my way through Forester's war stories, and this one, it turns out, has relevance. The eponymous Gun is abandoned by Spanish troops of Blake's army retreating from the disaster at Espinosa. Having recently taken the part of 'Blakey'  under the auspices of M.S. Foy ( here ) , during which the Spanish artillery performed rather poorly, I feel a sort of  connection. I hope The Gun redeems itself here.  

'Ripeness is All'  by  Eric Linklater. Having started with the excellent 'Private Angelo' I have been picking up anything I see by Linklater, and quite a few have military themes. This is from 1935 and starts promisingly : 'Sergeant Pilcher was not one of those bull-mouthed swarthy red soldiers. common enough twenty years ago, who larded instruction with oaths and kept conversation bouyant on their flotsam of Hindustani and a flood of beer"..  Eric having served in the army of 'twenty years ago' i.e. 1914-1918, I think he speaks from experience here. Having said that, the first modern on-line review I looked at "found it tedious, slow-moving and far from fun".  I don't think our Eric would be seen as  very 'Woke', though the Sergeant is clearly no  'Gammon'.   We shall see..

Shire Books 'Discovering Model Soldiers' by Arthur Taylor , 1970. What can I say? It cost the princely sum of  40p, a bargain for a nice little piece of nostalgia.  One section is headed '20mm - The Wargamers Size' : so that's you 28mm people told, from the old school. 

All in all a thoroughly worthwhile visit - if you're ever in the area and like a good bookshop, I'd recommend Scarthin Books. Now I just need to magic up the time actually read all these, and the rest of my worryingly large books backlog. As ever,  'time and space, time and space'...

Keep well, everyone.


 

 

 

 

 

  

  

Friday, 25 September 2020

Deeper into the Seven Years War

After the dramas of the Bellona Bridge battle, I am encouraged to continue progress with the Seven Years War collection.  I really don't know an awful lot about the period, so some background reading is certainly in order.  Thanks to David Crook, I was alerted to the Naval and Military Press summer sale,  and especially 'The Wild Goose and the Eagle', a new edition of Christopher Duffy's 1964  biography of Marshal von Browne - a bargain at about £7 !

I am admittedly going slowly, but there's plenty of interest. Browne represents a phenomenon of the time, the exiled  'Wild Geese'  Irish Catholics  making  careers in the various armies of Europe, after their fathers left Ireland following the overthrow and defeat of James II, and with 'no other patrimony than his sword'.  Britain's loss was perhaps  Europe's gain, especially for the Catholic powers such as Austria, France and Spain. Interestingly though, even while the Jacobites under The Young Pretender threatened the Hanoverian regime in Britain fifty years after James, English commanders and even  King George would welcome a man such as von Browne into their camp and councils, when sent as an envoy of their Austrian ally, and were happy to deal with him.  As an officer in the Austrian army of the time, he was bound to see varied  campaigning - not just in Silesia and Bohemia but on the Rhine, in Italy, the Alps and Provence, and against not just Prussians but French, Bavarians, Spanish and Turks. Every chapter  opens a new campaign, and there is masses of interest and inspiration here.  I also really like Duffy's style - how about this, on the encounter at Mollwitz : 

'Frederick had attained his surprise by crossing the Neisse at Michelau and Lowen, but the victory would probably lie with the army that first accomplished the mechanics of processional deployment from column of march into line of battle : a process which, before the innovations of the last years of the Ancien Regime in France, may be compared with the ordered complexities of music before its liberation in the integrated harmony of Haydn and Mozart. At least we should not deny a very considerable technical competence to the minor 18th century masters, whether of music or war'.

You really don't get that sort of thing in your average Osprey.

I also very much like the maps, which  are Duffy's own drawings ( see below ) , and for once a book which gives accounts of military campaigns has maps and diagrams  which adequately illustrate the theatres of war and fields of battle. My favourite so far, I think is von Browne's daring, if unsuccessful,  attack on Velletri, near Rome in 1744, attempting to surprise and capture King Charles of Naples.    

I do like these hand-drawn maps

Finally a chance find in the bibliography : 'DE LACY-BELLINGARRI, The Roll of the House of Lacy, Baltimore,1925. A Most misleading and unreliable work, which should not be read on this or any other connected subject. Mentioned here only as a warning' .

 In the same sale were a couple of the recent Helion books on the same period - 'Between Scylla and Charybdis'  on the Saxon Army , and 'For Orange and the States'  on the Dutch Army.   I have an idea that these might inspire me to recruit  some mercenary units to join in my campaigns, in addition to the Austrians and Prussians.  I especially like the idea of fielding some regiments from Saxony.  Total cost for the three books in the 'summer sale' was about £20 - not bad!


The auld enemy 'time and space, time and space' has got in the way a little recently, but I have had a few opportunites on sunny September afternoons for painting.  I have accordingly got started on the second half of the Austrian Botta infantry regiment. Also, in what feels like another big step forward, I have half a dozen cuirassiers of the Austrian regiment Erzherhog Ferdinand primed and ready. They will have nice cheerful red facings to their white uniforms, and should look splendid. Painting horses may be an interesting challenge -  but hey, they are mostly brown, aren't they? Same colour as muskets...

Primed and ready..Cuirassiers
 

That's enough for the moment, I hope all are keeping well despite the looming 'second wave' of you-know-what. If we are all to spend the winter indoors, I suppose we will just have to get on with our hobbies. 

Keep well, everyone.